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      Virtual Sprouts: A Virtual Gardening Pilot Intervention Increases Self-Efficacy to Cook and Eat Fruits and Vegetables in Minority Youth

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          Abstract

          Objective: To examine the effect of the Virtual Sprouts intervention, an interactive multiplatform mobile gardening game, on dietary intake and psychosocial determinants of dietary behavior in minority youth.

          Materials and Methods: In this quasi-experimental pilot intervention, 180 third-, fourth-, and fifth-grade students in Los Angeles Unified School District participated in a 3-week program that included three Virtual Sprouts gaming sessions, three in-school lessons, and three in-home activities, using a nutrition- and gardening-focused curriculum. Pre- and postintervention questionnaires were used to assess psychosocial determinants of dietary behavior, including knowledge about and self-efficacy to eat fruits and vegetables (FV). Data were collected on FV, whole grains, fiber, total sugar, added sugar, and energy from sugary beverages through the Block Kids Food Screener (“last week” version) for Ages 2–17. Repeated measures analysis of covariance models was used for continuous outcomes, controlling for age, sex, ethnicity, school, and free school lunch.

          Results: After the intervention, the intervention group ( n = 116) compared with the control group ( n = 64) had a significantly improved self-efficacy to eat FV score (+1.6% vs. −10.3%, P = 0.01), and an improved self-efficacy to cook FV score (+2.9% vs. −5.0%, P = 0.05). There were no significant differences in dietary intake or self-efficacy to garden scores between intervention and control groups.

          Conclusion: The results from this 3-week pilot study suggest that an interactive mobile game with a nutrition- and gardening-focused curriculum can improve psychosocial determinants of dietary behavior in minority youth.

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          Author and article information

          Journal
          Games Health J
          Games Health J
          g4h
          Games For Health Journal
          Mary Ann Liebert, Inc. (140 Huguenot Street, 3rd FloorNew Rochelle, NY 10801USA )
          2161-783X
          2161-7856
          01 April 2018
          01 April 2018
          : 7
          : 2
          : 127-135
          Affiliations
          [ 1 ]Department of Preventive Medicine, Keck School of Medicine, University of Southern California , Los Angeles, California.
          [ 2 ]Interactive Media & Games Division, School of Cinematic Arts, University of Southern California , Los Angeles, California.
          [ 3 ]Department of Educational Psychology, University of Illinois at Urbana-Champaign , Champaign, Illinois.
          [ 4 ]Department of Nutritional Sciences, University of Texas at Austin , Austin, Texas.
          [ 5 ]Center for Economic and Social Research, University of Southern California , Los Angeles, California.
          [ 6 ]Division of Engineering Education, Viterbi School of Engineering, University of Southern California , Los Angeles, California.
          Author notes
          Address correspondence to: Brooke M. Bell, BA, Department of Preventive Medicine, Keck School of Medicine, University of Southern California 635 Downey Way, Suite 405, Building Code: VPD 3332, Los Angeles, CA 90089-3332, E-mail: brookebe@ 123456usc.edu
          Article
          PMC5905860 PMC5905860 5905860 10.1089/g4h.2017.0102
          10.1089/g4h.2017.0102
          5905860
          29394102
          47130ca4-d281-4267-861e-db2862f46bd9
          Copyright 2018, Mary Ann Liebert, Inc.
          History
          Page count
          Figures: 1, Tables: 3, References: 41, Pages: 9
          Categories
          Original Articles

          Human computer interaction,Nutrition,Augmented reality,Pedagogical agent,Mobile gardening game,Self-efficacy

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