Interactive games enhance learners’ engagement and motivation. Hence, to fulfill the needs of learners, an interactive digital game named Throw Back Time (TBT), governed by the Theory of Variation (ToV), was designed. The application of the theory will help learners to develop awareness of the critical aspect of grammar. To clarify how the elements in the Theory of Variation support the design of the questions in TBT, a content analysis was used. Thus, the study suggests how powerful ways of seeing can be developed by helping learners to focus on certain essential features of the subject matter to enhance learning.