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      What's in an accent? The impact of accented synthetic speech on lexical choice in human-machine dialogue

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          Abstract

          The assumptions we make about a dialogue partner's knowledge and communicative ability (i.e. our partner models) can influence our language choices. Although similar processes may operate in human-machine dialogue, the role of design in shaping these models, and their subsequent effects on interaction are not clearly understood. Focusing on synthesis design, we conduct a referential communication experiment to identify the impact of accented speech on lexical choice. In particular, we focus on whether accented speech may encourage the use of lexical alternatives that are relevant to a partner's accent, and how this is may vary when in dialogue with a human or machine. We find that people are more likely to use American English terms when speaking with a US accented partner than an Irish accented partner in both human and machine conditions. This lends support to the proposal that synthesis design can influence partner perception of lexical knowledge, which in turn guide user's lexical choices. We discuss the findings with relation to the nature and dynamics of partner models in human machine dialogue.

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          Anthropomorphic Interactions with a Robot and Robot–like Agent

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            A standardized set of 260 pictures: Norms for name agreement, image agreement, familiarity, and visual complexity.

            In this article we present a standardized set of 260 pictures for use in experiments investigating differences and similarities in the processing of pictures and words. The pictures are black-and-white line drawings executed according to a set of rules that provide consistency of pictorial representation. The pictures have been standardized on four variables of central relevance to memory and cognitive processing: name agreement, image agreement, familiarity, and visual complexity. The intercorrelations among the four measures were low, suggesting that they are indices of different attributes of the pictures. The concepts were selected to provide exemplars from several widely studied semantic categories. Sources of naming variance, and mean familiarity and complexity of the exemplars, differed significantly across the set of categories investigated. The potential significance of each of the normative variables to a number of semantic and episodic memory tasks is discussed.
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              Understanding friends and strangers: The effects of audience design on message comprehension

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                Author and article information

                Journal
                25 July 2019
                Article
                10.1145/3342775.3342786
                1907.11146
                48e72057-5089-4611-9f6d-595ab010839c

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

                History
                Custom metadata
                In press, accepted at 1st International Conference on Conversational User Interfaces (CUI 2019)
                cs.HC

                Human-computer-interaction
                Human-computer-interaction

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