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      A Deep Reinforcement Learning Approach to Audio-Based Navigation in a Multi-Speaker Environment

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          Abstract

          In this work we use deep reinforcement learning to create an autonomous agent that can navigate in a two-dimensional space using only raw auditory sensory information from the environment, a problem that has received very little attention in the reinforcement learning literature. Our experiments show that the agent can successfully identify a particular target speaker among a set of \(N\) predefined speakers in a room and move itself towards that speaker, while avoiding collision with other speakers or going outside the room boundaries. The agent is shown to be robust to speaker pitch shifting and it can learn to navigate the environment, even when a limited number of training utterances are available for each speaker.

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          Author and article information

          Journal
          10 May 2021
          Article
          2105.04488
          4a0d50b4-6591-468f-8ed6-3ab2b66920b8

          http://creativecommons.org/licenses/by/4.0/

          History
          Custom metadata
          To be published in ICASSP 2021
          cs.SD cs.LG eess.AS

          Artificial intelligence,Electrical engineering,Graphics & Multimedia design

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