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      Driving policies of V2X autonomous vehicles based on reinforcement learning methods

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          Human-level control through deep reinforcement learning.

          The theory of reinforcement learning provides a normative account, deeply rooted in psychological and neuroscientific perspectives on animal behaviour, of how agents may optimize their control of an environment. To use reinforcement learning successfully in situations approaching real-world complexity, however, agents are confronted with a difficult task: they must derive efficient representations of the environment from high-dimensional sensory inputs, and use these to generalize past experience to new situations. Remarkably, humans and other animals seem to solve this problem through a harmonious combination of reinforcement learning and hierarchical sensory processing systems, the former evidenced by a wealth of neural data revealing notable parallels between the phasic signals emitted by dopaminergic neurons and temporal difference reinforcement learning algorithms. While reinforcement learning agents have achieved some successes in a variety of domains, their applicability has previously been limited to domains in which useful features can be handcrafted, or to domains with fully observed, low-dimensional state spaces. Here we use recent advances in training deep neural networks to develop a novel artificial agent, termed a deep Q-network, that can learn successful policies directly from high-dimensional sensory inputs using end-to-end reinforcement learning. We tested this agent on the challenging domain of classic Atari 2600 games. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters. This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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            Deep Reinforcement Learning framework for Autonomous Driving

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              Game Theoretic Modeling of Driver and Vehicle Interactions for Verification and Validation of Autonomous Vehicle Control Systems

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                Author and article information

                Journal
                IET Intelligent Transport Systems
                IET Intelligent Transport Systems
                Institution of Engineering and Technology (IET)
                1751-9578
                1751-9578
                May 2020
                February 24 2020
                May 2020
                : 14
                : 5
                : 331-337
                Affiliations
                [1 ]School of Internet of Things, Nanjing University of Posts and TelecommunicationsNo. 66 XinMoFan RoadNanjingPeople's Republic of China
                [2 ]School of Information Science and Technology, University of Science and Technology of ChinaNo. 96 JinZhai RoadHefeiPeople's Republic of China
                Article
                10.1049/iet-its.2019.0457
                4a452326-4214-437b-93ec-50a99cc756c4
                © 2020

                http://onlinelibrary.wiley.com/termsAndConditions#vor

                http://doi.wiley.com/10.1002/tdm_license_1.1

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