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      Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009.

      Suicide & Life-Threatening Behavior
      Adolescent, Adolescent Behavior, psychology, Depression, Emotions, Health Surveys, Humans, Internet, statistics & numerical data, Population Surveillance, Risk Factors, Risk-Taking, Sexual Behavior, Suicide, Video Games

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          Abstract

          We investigated the association between excessive video game/Internet use and teen suicidality. Data were obtained from the 2007 and 2009 Youth Risk Behavior Survey (YRBS), a high school-based, nationally representative survey (N = 14,041 and N = 16,410, respectively). Teens who reported 5 hours or more of video games/Internet daily use, in the 2009 YRBS, had a significantly higher risk for sadness (adjusted and weighted odds ratio, 95% confidence interval = 2.1, 1.7-2.5), suicidal ideation (1.7, 1.3-2.1), and suicide planning (1.5, 1.1-1.9). The same pattern was found in the 2007 survey. These findings support an association between excessive video game and Internet use and risk for teen depression and suicidality. © 2011 The American Association of Suicidology.

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