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      Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

      Educational Technology Research and Development
      Springer Nature

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          Most cited references14

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          On Two Metaphors for Learning and the Dangers of Choosing Just One

          A. Sfard (1998)
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            Toward a Theory of Intrinsically Motivating Instruction*

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              Anchored Instruction and Its Relationship to Situated Cognition

              (1990)
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                Author and article information

                Journal
                Educational Technology Research and Development
                ETR&D
                Springer Nature
                1042-1629
                1556-6501
                June 2005
                June 2005
                : 53
                : 2
                : 67-83
                Article
                10.1007/BF02504866
                4e303fe0-de6b-4507-852a-9f0a67d55c24
                © 2005
                History

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