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Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
Author(s):
Michele D. Dickey
Publication date
Created:
June 2005
Publication date
(Print):
June 2005
Journal:
Educational Technology Research and Development
Publisher:
Springer Nature
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Special series: Supporting Small and Medium-sized Enterprises in the Educational Technology Sector to Become More Research-minded
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On Two Metaphors for Learning and the Dangers of Choosing Just One
A. Sfard
(1998)
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Toward a Theory of Intrinsically Motivating Instruction*
Thomas Malone
(1981)
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Anchored Instruction and Its Relationship to Situated Cognition
(1990)
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Author and article information
Journal
Title:
Educational Technology Research and Development
Abbreviated Title:
ETR&D
Publisher:
Springer Nature
ISSN (Print):
1042-1629
ISSN (Electronic):
1556-6501
Publication date Created:
June 2005
Publication date (Print):
June 2005
Volume
: 53
Issue
: 2
Pages
: 67-83
Article
DOI:
10.1007/BF02504866
SO-VID:
4e303fe0-de6b-4507-852a-9f0a67d55c24
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© 2005
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