Blog
About

6
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: not found
      • Article: not found

      Personality and Internet Gaming Disorder: a Systematic Review of Recent Literature

      Read this article at

      ScienceOpenPublisher
      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Related collections

          Most cited references 53

          • Record: found
          • Abstract: not found
          • Article: not found

          A ‘components’ model of addiction within a biopsychosocial framework

            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            A comparison of three structural models for personality: The Big Three, the Big Five, and the Alternative Five.

              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              Problematic video game use: estimated prevalence and associations with mental and physical health.

              A nationwide survey was conducted to investigate the prevalence of video game addiction and problematic video game use and their association with physical and mental health. An initial sample comprising 2,500 individuals was randomly selected from the Norwegian National Registry. A total of 816 (34.0 percent) individuals completed and returned the questionnaire. The majority (56.3 percent) of respondents used video games on a regular basis. The prevalence of video game addiction was estimated to be 0.6 percent, with problematic use of video games reported by 4.1 percent of the sample. Gender (male) and age group (young) were strong predictors for problematic use of video games. A higher proportion of high frequency compared with low frequency players preferred massively multiplayer online role-playing games, although the majority of high frequency players preferred other game types. Problematic use of video games was associated with lower scores on life satisfaction and with elevated levels of anxiety and depression. Video game use was not associated with reported amount of physical exercise.
                Bookmark

                Author and article information

                Journal
                Current Addiction Reports
                Curr Addict Rep
                Springer Nature
                2196-2952
                September 2017
                June 2017
                : 4
                : 3
                : 293-307
                Article
                10.1007/s40429-017-0159-6
                © 2017

                Comments

                Comment on this article