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      The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders

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          Abstract

          Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue–exposure therapy with virtual environment, however, reported mitigated success so far.

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          Most cited references107

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          Neurocircuitry of addiction.

          Drug addiction is a chronically relapsing disorder that has been characterized by (1) compulsion to seek and take the drug, (2) loss of control in limiting intake, and (3) emergence of a negative emotional state (eg, dysphoria, anxiety, irritability) reflecting a motivational withdrawal syndrome when access to the drug is prevented. Drug addiction has been conceptualized as a disorder that involves elements of both impulsivity and compulsivity that yield a composite addiction cycle composed of three stages: 'binge/intoxication', 'withdrawal/negative affect', and 'preoccupation/anticipation' (craving). Animal and human imaging studies have revealed discrete circuits that mediate the three stages of the addiction cycle with key elements of the ventral tegmental area and ventral striatum as a focal point for the binge/intoxication stage, a key role for the extended amygdala in the withdrawal/negative affect stage, and a key role in the preoccupation/anticipation stage for a widely distributed network involving the orbitofrontal cortex-dorsal striatum, prefrontal cortex, basolateral amygdala, hippocampus, and insula involved in craving and the cingulate gyrus, dorsolateral prefrontal, and inferior frontal cortices in disrupted inhibitory control. The transition to addiction involves neuroplasticity in all of these structures that may begin with changes in the mesolimbic dopamine system and a cascade of neuroadaptations from the ventral striatum to dorsal striatum and orbitofrontal cortex and eventually dysregulation of the prefrontal cortex, cingulate gyrus, and extended amygdala. The delineation of the neurocircuitry of the evolving stages of the addiction syndrome forms a heuristic basis for the search for the molecular, genetic, and neuropharmacological neuroadaptations that are key to vulnerability for developing and maintaining addiction.
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            Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness

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                Author and article information

                Contributors
                URI : http://frontiersin.org/people/u/42767
                URI : http://frontiersin.org/people/u/171768
                URI : http://frontiersin.org/people/u/34538
                Journal
                Front Hum Neurosci
                Front Hum Neurosci
                Front. Hum. Neurosci.
                Frontiers in Human Neuroscience
                Frontiers Media S.A.
                1662-5161
                17 October 2014
                2014
                : 8
                : 844
                Affiliations
                [1] 1Laboratory of Canada Research Chair in Cognitive Neuroscience, Centre Interdisciplinaire de Recherche en Réadaptation et Intégration Sociale, Centre de Recherche l’Institut Universitaire en Santé Mentale de Québec, Faculté de Médecine, Université Laval , Quebec, QC, Canada
                [2] 2Berenson-Allen Center for Non-invasive Brain Stimulation, Beth Israel Deaconess Medical Center, Harvard Medical School , Boston, MA, USA
                Author notes

                Edited by: Ali Oker, Université de Versailles, France

                Reviewed by: Eric Brunet-Gouet, Centre Hospitalier de Versailles, France; Yasser Khazaal, Geneva University Hospitals, Switzerland

                *Correspondence: Antoine Hone-Blanchet, Centre Interdisciplinaire de Recherche en Réadaptation et Intégration Sociale, 525, Boulevard Hamel, Bureau H-1312, Québec, QC G1M 2S8, Canada e-mail: antoine.hone-blanchet.1@ 123456ulaval.ca

                This article was submitted to the journal Frontiers in Human Neuroscience.

                Article
                10.3389/fnhum.2014.00844
                4201090
                25368571
                4f8af099-ee60-4882-abd4-f27a883cf4d0
                Copyright © 2014 Hone-Blanchet, Wensing and Fecteau.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 02 July 2014
                : 01 October 2014
                Page count
                Figures: 0, Tables: 3, Equations: 0, References: 100, Pages: 15, Words: 13499
                Categories
                Neuroscience
                Review Article

                Neurosciences
                substance use disorders,craving,virtual reality,avatars,cue exposure
                Neurosciences
                substance use disorders, craving, virtual reality, avatars, cue exposure

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