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      Game-based Learning: The Impact of Flow State and Videogame Self-efficacy

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      Proceedings of the Human Factors and Ergonomics Society Annual Meeting
      SAGE Publications

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          Games, Motivation, and Learning: A Research and Practice Model

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            Toward a Theory of Intrinsically Motivating Instruction*

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              The science of training: a decade of progress.

              This chapter reviews the training research literature reported over the past decade. We describe the progress in five areas of research including training theory, training needs analysis, antecedent training conditions, training methods and strategies, and posttraining conditions. Our review suggests that advancements have been made that help us understand better the design and delivery of training in organizations, with respect to theory development as well as the quality and quantity of empirical research. We have new tools for analyzing requisite knowledge and skills, and for evaluating training. We know more about factors that influence training effectiveness and transfer of training. Finally, we challenge researchers to find better ways to translate the results of training research into practice.
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                Author and article information

                Journal
                Proceedings of the Human Factors and Ergonomics Society Annual Meeting
                Proceedings of the Human Factors and Ergonomics Society Annual Meeting
                SAGE Publications
                1541-9312
                September 2010
                September 2010
                : 54
                : 28
                : 2398-2402
                Article
                10.1177/154193121005402808
                51c81b56-98a6-4205-bb31-6ccdfdaa9e9b
                © 2010

                http://journals.sagepub.com/page/policies/text-and-data-mining-license

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