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      StreamingBandit: Developing Adaptive Persuasive Systems

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          Abstract

          This paper introduces StreamingBandit, a (back-end) solution for developing adaptive and personalized persuasive systems. Creating successful persuasive applications requires a combination of design, social science, and technology. StreamingBandit contributes to the required technology by providing a platform that can be used to adapt persuasive technologies in real-time and at large scales. We first introduce the design philosophy of StreamingBandit using a running example and highlight how a large number of adaptive persuasive systems can be regarded as solutions to (contextual) multi-armed bandit problems: a type of problem that StreamingBandit was built to address. Subsequently, we detail several scenarios of the use of StreamingBandit to create adaptive persuasive systems and detail its future developments.

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          Author and article information

          Journal
          2016-02-22
          Article
          1602.06700
          5507a82b-d5aa-40e9-a071-7d484f1f2622

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

          History
          Custom metadata
          13 pages, 2 figures. Shorter version of this paper is presented as a poster during http://persuasive2016.org
          cs.HC cs.CY

          Applied computer science,Human-computer-interaction
          Applied computer science, Human-computer-interaction

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