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      Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning

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      Computers & Education

      Elsevier BV

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          Problem solving and behavior modification.

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            Digital game-based learning: Towards an experiential gaming model

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              Cognitive mediators of aggression in adolescent offenders: I. Assessment.

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                Author and article information

                Journal
                Computers & Education
                Computers & Education
                Elsevier BV
                03601315
                May 2009
                May 2009
                : 52
                : 4
                : 800-810
                Article
                10.1016/j.compedu.2008.12.004
                © 2009

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