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      Supply and Demand in mHealth Apps for Persons With Multiple Sclerosis: Systematic Search in App Stores and Scoping Literature Review

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          Abstract

          Background

          Multiple sclerosis (MS) is a non-curable chronic inflammatory disease of the central nervous system that affects more than 2 million people worldwide. MS-related symptoms impact negatively on the quality of life of persons with MS, who need to be active in the management of their health. mHealth apps could support these patient groups by offering useful tools, providing reliable information, and monitoring symptoms. A previous study from this group identified needs, barriers, and facilitators for the use of mHealth solutions among persons with MS. It is unknown how commercially available health apps meet these needs.

          Objective

          The main objective of this review was to assess how the features present in MS apps meet the reported needs of persons with MS.

          Methods

          We followed a combination of scoping review methodology and systematic assessment of features and content of mHealth apps. A search strategy was defined for the two most popular app stores (Google Play and Apple App Store) to identify relevant apps. Reviewers independently conducted a screening process to filter apps according to the selection criteria. Interrater reliability was assessed through the Fleiss-Cohen coefficient (k=.885). Data from the included MS apps were extracted and explored according to classification criteria.

          Results

          An initial total of 581 potentially relevant apps was found. After removing duplicates and applying inclusion and exclusion criteria, 30 unique apps were included in the study. A similar number of apps was found in both stores. The majority of the apps dealt with disease management and disease and treatment information. Most apps were developed by small and medium-sized enterprises, followed by pharmaceutical companies. Patient education and personal data management were among the most frequently included features in these apps. Energy management and remote monitoring were often not present in MS apps. Very few contained gamification elements.

          Conclusions

          Currently available MS apps fail to meet the needs and demands of persons with MS. There is a need for health professionals, researchers, and industry partners to collaborate in the design of mHealth solutions for persons with MS to increase adoption and engagement.

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          Most cited references35

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          From game design elements to gamefulness

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                Author and article information

                Contributors
                Journal
                JMIR Mhealth Uhealth
                JMIR Mhealth Uhealth
                JMU
                JMIR mHealth and uHealth
                JMIR Publications (Toronto, Canada )
                2291-5222
                May 2018
                23 May 2018
                : 6
                : 5
                : e10512
                Affiliations
                [1] 1 Salumedia Tecnologias Seville Spain
                [2] 2 University of Oulu Oulu Finland
                [3] 3 University College Dublin Dublin Ireland
                [4] 4 Universidad de Sevilla Seville Spain
                Author notes
                Corresponding Author: Guido Giunti drguidogiunti@ 123456gmail.com
                Author information
                http://orcid.org/0000-0003-0836-9825
                http://orcid.org/0000-0003-2437-7200
                http://orcid.org/0000-0001-8478-9851
                http://orcid.org/0000-0001-7212-9805
                Article
                v6i5e10512
                10.2196/10512
                5990860
                29792295
                5badda07-a2ae-4414-885d-c543d11d4d3e
                ©Guido Giunti, Estefanía Guisado Fernández, Enrique Dorronzoro Zubiete, Octavio Rivera Romero. Originally published in JMIR Mhealth and Uhealth (http://mhealth.jmir.org), 23.05.2018.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR mhealth and uhealth, is properly cited. The complete bibliographic information, a link to the original publication on http://mhealth.jmir.org/, as well as this copyright and license information must be included.

                History
                : 27 March 2018
                : 17 April 2018
                : 2 May 2018
                : 6 May 2018
                Categories
                Review
                Review

                multiple sclerosis,mhealth,fatigue,fatigue management,apps,gamification,user-centered design,usability, physical activity,ehealth,chronic conditions

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