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      Using Virtual Reality in Electrostatics Instruction: The Impact of Training

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          Abstract

          Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of unanswered questions regarding the impact of VR on student learning and how best to use this technology in the classroom. On the topic of electrostatics, for example, a large, controlled, randomized study performed by Smith et al. 2017, found that VR-based instruction had an overall negligible impact on student learning compared to videos or images. However, they did find a strong trend for students who reported frequent video game play to learn better from VR than other media. One possible interpretation of this result is that extended videogame play provides a kind of "training" that enables a student to learn more comfortably in the virtual environment. In the present work we consider if a VR training activity that is unrelated to electrostatics can help prepare students to learn electrostatics from subsequent VR instruction. We find that preliminary VR training leads to a small but statistically significant improvement in student performance on our electrostatics assessment. We also find that student reported game play is still correlated with higher scores on this metric.

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          Author and article information

          Journal
          22 January 2020
          Article
          2001.08257
          5bb771a2-263f-4b0d-9331-746091540667

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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          18 pages, 8 figures, Comments welcome!
          physics.ed-ph

          General physics
          General physics

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