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      A Collaborative Artefact Reconstruction Environment

        , , , ,   , , ,

      Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI)

      Digital Make-Believe

      3-6 July 2017

      Virtual Environment, Collaboration, Artefact Reconstruction

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          A novel collaborative artefact reconstruction environment design is presented that is informed by experimental task observation and participatory design. The motivation for the design was to enable collaborative human and computer effort in the reconstruction of fragmented cuneiform tablets: millennia-old clay tablets used for written communication in early human civilisation. Thousands of joining cuneiform tablet fragments are distributed within and between worldwide collections. The reconstruction of the tablets poses a complex 3D jigsaw puzzle with no physically tractable solution.

          In reconstruction experiments, participants collaborated synchronously and asynchronously on virtual and physical reconstruction tasks. Results are presented that demonstrate the difficulties experienced by human reconstructors in virtual tasks compared to physical tasks. Unlike computer counterparts, humans have difficulty identifying joins in virtual environments but, unlike computers, humans are averse to making incorrect joins. A successful reconstruction environment would marry the opposing strengths and weaknesses of humans and computers, and provide tools to support the communications and interactions of successful physical performance, in the virtual setting.

          The paper presents a taxonomy of the communications and interactions observed in successful physical and synchronous collaborative reconstruction tasks. Tools for the support of these communications and interactions were successfully incorporated in the “i3D” virtual environment design presented.

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          Most cited references 29

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              Defining stakeholder involvement in participatory design processes.

               P Vink,  A.S. Imada,  K.J. Zink (2008)
              A participatory approach could be used to implement work place or organizational improvements. However, the question is which participants should be involved and how. In this paper the theoretical involvement in different steps of a linear stepwise approach is described and compared with the latest projects of 300 practitioners. From a theoretical point of view ergonomists and employees play an essential role in the improvement process and are involved in most stages of a change process. Designers play an important role in idea generation and prototyping. Top management and middle management are important in the first step to set goals that are consistent with the strategy of the enterprise. Middle management is also needed in the steps where improvements are selected. This theoretical prediction is affirmed. However, middle management appeared to be also involved in implementation. The role of ergonomists is in practice limited in later stages in implementation, which is not preferred by the ergonomists.

                Author and article information

                July 2017
                July 2017
                : 1-11
                Keele University

                Staffordshire, UK
                University of Nottingham Ningbo

                Ningbo, China
                Birmingham City University

                Birmingham, UK
                Institut für Archaeologische


                Goethe-Universitüt, Germany
                Manchester Metropolitan University

                Manchester, UK
                University of Birmingham

                Birmingham, UK
                York University

                York, UK
                © Woolley et al. Published by BCS Learning and Development. Proceedings of British HCI 2017 – Digital Make-Believe, Sunderland, UK.

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of the 31st International BCS Human Computer Interaction Conference
                Sunderland, UK
                3-6 July 2017
                Electronic Workshops in Computing (eWiC)
                Digital Make-Believe


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