2,193
views
0
recommends
+1 Recommend
1 collections
    8
    shares

      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      A Collaborative Artefact Reconstruction Environment

      proceedings-article
        , , , ,   , , ,
      Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI)
      Digital Make-Believe
      3-6 July 2017
      Virtual Environment, Collaboration, Artefact Reconstruction
      Bookmark

            Abstract

            A novel collaborative artefact reconstruction environment design is presented that is informed by experimental task observation and participatory design. The motivation for the design was to enable collaborative human and computer effort in the reconstruction of fragmented cuneiform tablets: millennia-old clay tablets used for written communication in early human civilisation. Thousands of joining cuneiform tablet fragments are distributed within and between worldwide collections. The reconstruction of the tablets poses a complex 3D jigsaw puzzle with no physically tractable solution. In reconstruction experiments, participants collaborated synchronously and asynchronously on virtual and physical reconstruction tasks. Results are presented that demonstrate the difficulties experienced by human reconstructors in virtual tasks compared to physical tasks. Unlike computer counterparts, humans have difficulty identifying joins in virtual environments but, unlike computers, humans are averse to making incorrect joins. A successful reconstruction environment would marry the opposing strengths and weaknesses of humans and computers, and provide tools to support the communications and interactions of successful physical performance, in the virtual setting. The paper presents a taxonomy of the communications and interactions observed in successful physical and synchronous collaborative reconstruction tasks. Tools for the support of these communications and interactions were successfully incorporated in the “i3D” virtual environment design presented.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 1-11
            Affiliations
            [0001]Keele University

            Staffordshire, UK
            [0002]University of Nottingham Ningbo

            Ningbo, China
            [0003]Birmingham City University

            Birmingham, UK
            [0004]Institut für Archaeologische

            Wissenschaften

            Goethe-Universitüt, Germany
            [0005]Manchester Metropolitan University

            Manchester, UK
            [0006]University of Birmingham

            Birmingham, UK
            [0007]York University

            York, UK
            Article
            10.14236/ewic/HCI2017.53
            5c88e406-13aa-427e-adc5-240497398e40
            © Woolley et al. Published by BCS Learning and Development. Proceedings of British HCI 2017 – Digital Make-Believe, Sunderland, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 31st International BCS Human Computer Interaction Conference
            HCI
            31
            Sunderland, UK
            3-6 July 2017
            Electronic Workshops in Computing (eWiC)
            Digital Make-Believe
            History

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Artefact Reconstruction,Virtual Environment,Collaboration

            References

            1. 2012 A Hybrid Human-Computer Approach for Recovering Incomplete Cultural Heritage Pieces. Computers & Graphics 36 1 1 15

            2. 2012 Jigsaw-solving Computer Kicks Puny Humans Aside. New Scientist 214 2869 24

            3. 2002 The Digital Classification of Ancient near Eastern Cuneiform Data British Archaeological Review, BAR International Series 1075

            4. 2012 Archaeological Fragment Characterization and 3D Reconstruction Based on Projective GPU Depth Maps, IEEE Virtual Systems and Multimedia Milan 275 282

            5. 2010 Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments. Proc. Computer Graphics Theory and Applications 341 346

            6. 2010 Investigating Users’ Intuitive Interaction with Complex Artefacts Applied Ergonomics 41 1 72 92

            7. 1925 The Rise and Progress of Assyriology M. Hopkinson & Co. Ltd UK

            8. 2014 Customization of User Interfaces to Reduce Errors and Enhance User Acceptance Applied Ergonomics 45 2 346 353

            9. 2013 A Theoretical Framework for Stigmergetic Reconstruction of Ancient Text Visual Heritage in the Digital Age 43 65

            10. 2014 sComputer-Assisted Reconstruction of Virtual Fragmented Cuneiform Tablets. IEEE Virtual Systems and Multimedia Hong Kong 70 77

            11. 2016 From Uruk to Ur: Automated Matching of Virtual Tablet Fragments. 62nd Rencontre Assyriologique Internationale Philadelphia

            12. CDLI Cuneiform Digital Library Initiative http://cdli.ucla.edu/ retrieved 01 01 17

            13. 2017 Searching the Past in the Future - Joining Cuneiform Tablet Fragments in Virtual Collections. 63rd Rencontre Assyriologique Internationale Marburg, Germany

            14. 2005 Evaluating Collaboration in Distributed Virtual Environments for a Puzzle-Solving Task. Proc. Human Computer Interaction 2005 Las Vegas 22 27

            15. 2006 Are Two Heads Better Than One?: Object-Focused Work in Physical and in Virtual Environments. Proc. ACM Symposium on Virtual Reality Software and Technology 287 296

            16. 2006 Reassembling Fractured Objects By Geometric Matching ACM Transactions on Graphics 25 3 569 578

            17. 2004 3D Puzzling of Archeological Fragments. Proc. 9th Computer Vision Winter Workshop Piran, Slovenia 31 40

            18. 2006 Evaluation of Virtual Reality Products and Applications from Individual, Organizational and Societal Perspectives—The“VIEW”Case Study. International Journal of Human-Computer Studies 64 3 251 266

            19. 2015 Observed Methods of Cuneiform Tablet Reconstruction in Virtual and Real World Environments Journal of Archaeological Science 53 156 165

            20. 2012 A Photogrammetric Analysis of Cuneiform Tablets for the Purpose of Digital Reconstruction. Cultural Heritage in the Digital Era 1 1 49 53

            21. 1991 PICTIVE - An Exploration in Participatory Design. Proc. ACM SIGCHI Conference on Human Factors in Computing Systems 225 231

            22. NASA 2003 NASA TLX: Task Load Index. NASA http://humansystems.arc.nasa.gov/groups/TLX/ retrieved 01 01 17

            23. 2001 Virtual archaeologist: Assembling the past. IEEE Computer Graphics and Applications 21 2 53 59

            24. 2017 From Reassembly to Object Completion: A Complete Systems Pipeline Journal on Computing and Cultural Heritage 10 2 8

            25. 2012 Factors of Collaborative Working: A Framework for a Collaboration Model Applied Ergonomics 43 1 1 26

            26. VCTR The Virtual Cuneiform Tablet Recon struction Project http://virtualcuneiform.org retrieved 01 01 17

            27. 2006 Positive Outcomes of Participatory Ergonomics in Terms of Greater Comfort and Higher Productivity Applied Ergonomics 37 4 537 546

            28. 2008 Defining Stakeholder Involvement in Participatory Design Processes Applied Ergonomics 39 4 519 526

            29. 2008 Computational Reconstruction of Ancient Artifacts IEEE Signal Processing Magazine 25 4 65 83

            30. 2007 A Review of Telecollaboration Technologies with Respect to Closely Coupled Collaboration International Journal of Computer Applications in Technology 29 1 11 26

            31. 2002 Communicating Cuneiform: The Evolution of a Multimedia Cuneiform Database Journal of Visible Language 36 3 308 324

            32. 2001 3D Capture, Representation and Manipulation of Cuneiform Tablets. Proc. SPIE - ThreeDimensional Image Capture and Applications IV San Jose 103 110

            Comments

            Comment on this article