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      SMART: a SysteM of Augmented Reality for Teaching 2 nd Grade Students

      ,

      People and Computers XXII Culture, Creativity, Interaction (HCI)

      Computers XXII Culture, Creativity, Interaction

      1 - 5 September 2008

      Human-computer interfaces, Interactive learning environments, Pedagogical issues, Augmented reality, Virtual reality

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          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2 nd grade-level concepts, adequate and integrated with national curriculum guidelines. SMART puts children exploring concepts like means of transportation, types of animals and similar semantic categories through the use of a set of racquets that are used to manipulate a TV-show style game with 3D models which are superimposed to the real time video feed of the whole class.

          Experiments were performed with several classes of students in three different, local primary schools. Results suggest that SMART is effective in maintaining high levels of motivation among children, and also that SMART has a positive impact on the students’ learning experience, especially among the weaker students.

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          “Making it real”: exploring the potential of augmented reality for teaching primary school science

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            Games for science and engineering education

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              Author and article information

              Contributors
              Conference
              September 2008
              September 2008
              : 27-30
              Affiliations
              University of Madeira

              Campus Universitário da Penteada

              9000-390 Funchal, Portugal

              +351 291 705151
              Article
              10.14236/ewic/HCI2008.26
              © Rubina Freitas et al. Published by BCS Learning and Development Ltd. People and Computers XXII Culture, Creativity, Interaction

              This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

              People and Computers XXII Culture, Creativity, Interaction
              HCI
              22
              Conference Liverpool John Moores University, UK.
              1 - 5 September 2008
              Electronic Workshops in Computing (eWiC)
              Computers XXII Culture, Creativity, Interaction
              Product
              Product Information: 1477-9358BCS Learning & Development
              Self URI (journal page): https://ewic.bcs.org/
              Categories
              Electronic Workshops in Computing

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