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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      25 Years of Curating Digital Art: 1993–2018

      proceedings-article
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      9 - 13 July 2018
      Art history, Curating digital art, Ars Electronica, ISEA, Lumen Prize, New York Digital Salon, V2_ ZKM
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            Abstract

            As digital art merges with contemporary art, there have been many fundamental changes in the creative process. New forms of art continue to emerge and a revolutionary change in the art experience is occurring in museums, galleries and on the Internet. As a digital art curator, I have been fortunate to be a part of this revolution and will share my experiences and thoughts about past, present and future developments in curating traditional, contemporary and digital art. After a few landmark exhibitions in the late 1960s, digital art found an early home in international organisations, such as Ars Electronica, ISEA, New York Digital Salon, and ZKM. The development of the World Wide Web in the mid-1990s gave digital art the additional exposure it needed. Artists could now sidestep the traditional art establishment and reach a global audience through their websites. The Internet also expanded the art experience beyond galleries and museums into homes, schools and portable devices. 2001 joined 1968 as a landmark year for major museum exposure of digital art with BitStreams and Data Dynamics at the Whitney Museum of American Art and 010101 at the San Francisco Museum of Modern Art. What transpired over these decades has reshaped contemporary art and presented new challenges to museum professionals faced with this new art form. When looking towards the future, we will see a continued merging of digital art with contemporary art. New ways of exhibiting and creative self-expression using VR and Augmented Reality, along with other new, yet to be invented, technologies will be developed as they continue to infuse our daily lives and art experiences. This paper will examine the evolution of curating digital art over the past twenty-five years.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 43-47
            Affiliations
            [0001]Artist, Writer, Musician & Curator

            Chair Emeritus, MFA Computer Arts

            School of Visual Arts, New York, NY, USA
            Article
            10.14236/ewic/EVA2018.9
            5db1961c-eb1b-4937-bd58-b9427af99171
            © Wands. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            9 - 13 July 2018
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2018.9
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Art history,Ars Electronica,New York Digital Salon,ISEA,Lumen Prize,V2_ ZKM,Curating digital art

            REFERENCES

            1. Archive of Digital Art http://www.digitalartarchive.at/database/database-info/archive.html (retrieved 29 March 2018)

            2. Ars Electronica http://www.aec.at/news (retrieved 29 March 2018)

            3. Art of the Digital Age http://artofthedigitalage.com/ (retrieved 29 March 2018)

            4. 2006 At the Edge of Art Thames & Hudson, New York

            5. Digital Art Museum http://dam.org/home (retrieved 29 March 2018)

            6. Frick Collection http://www.frick.org/ (retrieved 29 March 2018)

            7. 2010 Rethinking Curating MIT Press Cambridge, MA

            8. 2007 Media Art Histories MIT Press Cambridge, MA

            9. ISEA International http://www.isea-web.org (retrieved 29 March 2018)

            10. Leonardo Online Archive 1968-2017 http://muse.jhu.edu/journal/116 (retrieved 29 March 2018)

            11. Louvre Museum http://www.youvisit.com/tour/louvremuseum (retrieved 29 March 2018)

            12. Lumen Prize http://lumenprize.com/ (retrieved 29 March 2018)

            13. (ed.) 2003 Women, Art, and Technology MIT Press Cambridge, MA

            14. 2016 3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling Focal Press Burlington, MA

            15. New Museum Digital Archive http://archive.newmuseum.org (retrieved 29 March 2018)

            16. New York Digital Salon http://www.nydigitalsalon.org (retrieved 29 March 2018)

            17. (eds.) 2001 Multimedia: From Wagner to Virtual Reality W. W. Norton & Company New York

            18. 2015 Digital Art, Thames & Hudson London, UK

            19. 2008 New Media in the White Cube and Beyond: Curatorial Models for Digital Art. University of California Press

            20. Rhizome ArtBase http://rhizome.org/art/artbase (retrieved 29 March 2018)

            21. 2009 Art and Electronic Media Phaidon Press London, UK

            22. SIGGRAPH Digital Arts Community http://siggrapharts.ning.com (retrieved 29 March 2018)

            23. V2_, Lab for the Unstable Media http://v2.nl/organization (retrieved 29 March 2018)

            24. Victoria & Albert Museum (Computer Art Page). http://www.vam.ac.uk/content/journals/research-journal/issue-02/computer-art-at-the-v-and-a (retrieved 29 March 2018)

            25. (eds.) 2001 net_condition: Art and Global Media MIT Press Cambridge, MA

            26. 2006 Art of the Digital Age Thames & Hudson London, UK

            27. 2002 Information Arts MIT Press Cambridge, MA

            28. 2013 Art + Science Now Thames & Hudson New York

            29. ZKM http://on1.zkm.de/zkm (retrieved 29 March 2018)

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