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      Assessing the Impact of Gamification on Self-Directed Learning in Medical Students

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          Abstract

          Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy students and assess the impact on their learning behaviour. We apply a novel path analysis to assess the change in their learning behaviour after a semester of games-enhanced small group sessions. We find that too much games could reduce their enjoyment of the underlying learning. However, we also find that students appreciate a change in the traditional model of instruction - they embraced peer-to-peer learning in the classroom.

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          Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

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            Script concordance testing: from theory to practice: AMEE guide no. 75.

            The script concordance test (SCT) is used in health professions education to assess a specific facet of clinical reasoning competence: the ability to interpret medical information under conditions of uncertainty. Grounded in established theoretical models of knowledge organization and clinical reasoning, the SCT has three key design features: (1) respondents are faced with ill-defined clinical situations and must choose between several realistic options; (2) the response format reflects the way information is processed in challenging problem-solving situations; and (3) scoring takes into account the variability of responses of experts to clinical situations. SCT scores are meant to reflect how closely respondents' ability to interpret clinical data compares with that of experienced clinicians in a given knowledge domain. A substantial body of research supports the SCT's construct validity, reliability, and feasibility across a variety of health science disciplines, and across the spectrum of health professions education from pre-clinical training to continuing professional development. In practice, its performance as an assessment tool depends on careful item development and diligent panel selection. This guide, intended as a primer for the uninitiated in SCT, will cover the basic tenets, theoretical underpinnings, and construction principles governing script concordance testing.
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              A gaming approach to learning medical microbiology: students' experiences of flow.

              There is a growing awareness in medical education of general skills(1) required for lifelong learning. Such skills are best achieved when students experience positive affective states while they are learning, as put forth by the Csikszentmihalyian theory of flow. This study describes how a quiz-type board game was used in the School of Medicine of the Faculty of Health Sciences at the University of the Free State to address students' negativity towards medical microbiology.
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                Author and article information

                Journal
                22 October 2018
                Article
                1810.09317
                5f040ce6-c882-4472-bbdc-856ac24f2384

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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