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      Sensitivity to Social Contingency in Adults with High-Functioning Autism during Computer-Mediated Embodied Interaction

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          Abstract

          Autism Spectrum Disorder (ASD) can be understood as a social interaction disorder. This makes the emerging “second-person approach” to social cognition a more promising framework for studying ASD than classical approaches focusing on mindreading capacities in detached, observer-based arrangements. According to the second-person approach, embodied, perceptual, and embedded or interactive capabilities are also required for understanding others, and these are hypothesized to be compromised in ASD. We therefore recorded the dynamics of real-time sensorimotor interaction in pairs of control participants and participants with High-Functioning Autism (HFA), using the minimalistic human-computer interface paradigm known as “perceptual crossing” (PC). We investigated whether HFA is associated with impaired detection of social contingency, i.e., a reduced sensitivity to the other’s responsiveness to one’s own behavior. Surprisingly, our analysis reveals that, at least under the conditions of this highly simplified, computer-mediated, embodied form of social interaction, people with HFA perform equally well as controls. This finding supports the increasing use of virtual reality interfaces for helping people with ASD to better compensate for their social disabilities. Further dynamical analyses are necessary for a better understanding of the mechanisms that are leading to the somewhat surprising results here obtained.

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          Multiple choice vocabulary test MWT as a valid and short test to estimate premorbid intelligence.

          The discrepancy between current and premorbid ability is a relevant indicator of acquired mental impairment, which itself is closely related to general cerebral dysfunction. The use of tests sensitive to cerebral dysfunction, raises relatively few problems compared with tests being resistant that are used to estimate premorbid mental ability. For premorbid ability, verbal tests assessing knowledge, especially vocabulary, have been shown to be valid. A test, possibly more insensitive to brain dysfunction than the ones usually administered, is the multiple choice vocabulary test (MWT = Mehrfachwahl-Wortschatz-Test). At present only German versions are available. They are presented in some detail because of their advantages. Construction of the MWT is simple, and it can be easily administered in about five minutes. The results correlate fairly well with global IQ in healthy adults (median of r = 0.72 in 22 samples) and are more insensitive to current disturbances than such tests as the WAIS vocabulary test. The limitations of premorbid tests with respect to diagnostic validity are discussed. It is concluded, that studies which do not control premorbid intelligence have to be considered as a "malpractice" and should not be accepted by scientists.
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            The mirror game as a paradigm for studying the dynamics of two people improvising motion together.

            Joint improvisation is the creative action of two or more people without a script or designated leader. Examples include improvisational theater and music, and day-to-day activities such as conversations. In joint improvisation, novel action is created, emerging from the interaction between people. Although central to creative processes and social interaction, joint improvisation remains largely unexplored due to the lack of experimental paradigms. Here we introduce a paradigm based on a theater practice called the mirror game. We measured the hand motions of two people mirroring each other at high temporal and spatial resolution. We focused on expert actors and musicians skilled in joint improvisation. We found that players can jointly create novel complex motion without a designated leader, synchronized to less than 40 ms. In contrast, we found that designating one player as leader deteriorated performance: The follower showed 2-3 Hz oscillation around the leader's smooth trajectory, decreasing synchrony and reducing the range of velocities reached. A mathematical model suggests a mechanism for these observations based on mutual agreement on future motion in mirrored reactive-predictive controllers. This is a step toward understanding the human ability to create novelty by improvising together.
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              Theory of Mind and Self-Consciousness: What Is It Like to Be Autistic?

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                Author and article information

                Journal
                Behav Sci (Basel)
                Behav Sci (Basel)
                behavsci
                Behavioral Sciences
                MDPI
                2076-328X
                08 February 2018
                February 2018
                : 8
                : 2
                : 22
                Affiliations
                [1 ]Plan de Estudios Combinados en Medicina (MD/PhD), Facultad de Medicina, Universidad Nacional Autónoma de México, 04510 Mexico City, Mexico
                [2 ]Centro de Ciencias de la Complejidad, Universidad Nacional Autónoma de México, 04510 Mexico City, Mexico; t.froese@ 123456gmail.com
                [3 ]Departamento de Ciencias de la Computación, Instituto de Investigaciones en Matemáticas Aplicadas y en Sistemas, Universidad Nacional Autónoma de México, 04510 Mexico City, Mexico
                [4 ]Independent Max Planck Research Group for Social Neuroscience, Max Planck Institute of Psychiatry, 80804 Munich, Germany; leonhard_schilbach@ 123456psych.mpg.de
                [5 ]Department of Psychiatry, Ludwig-Maximilians-Universität, 80539 Munich, Germany
                [6 ]Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Jülich Research Center, 52425 Jülich, Germany; kai.vogeley@ 123456uk-koeln.de
                [7 ]Department of Psychiatry, University Hospital Cologne, 50937 Cologne, Germany
                [8 ]School of Psychology, University of Aberdeen, Aberdeen AB24 3FX, Scotland, UK
                Author notes
                Author information
                https://orcid.org/0000-0001-9793-9791
                Article
                behavsci-08-00022
                10.3390/bs8020022
                5836005
                29419758
                5f222e6e-7d05-445d-944b-455a6d1e4c31
                © 2018 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 25 November 2017
                : 07 February 2018
                Categories
                Article

                sensorimotor contingencies,intersubjectivity,autism spectrum disorder,embodied interaction,social interaction,virtual reality,human-computer interface

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