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      Seven‐year‐olds' references to internal states when playing with toy figures and a video game

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          Abstract

          References to internal states (e.g., thoughts, feelings, and desires) indicate children's appreciation of people's inner worlds. Many children spend time playing video games; however, the nature of children's speech when doing so has received little attention. We investigated the use of internal state language (ISL) as 251 seven‐year‐olds played with toy figures and a video game designed for the study. Although children used ISL more when playing with toy figures, children used ISL in both contexts, highlighting video game play as a context where children demonstrate their appreciation of inner worlds. Children's speech in the two contexts differed in how ISL was used: references to children's own internal states were more common when playing the video game, and the characters' internal states more common when playing with the toy figures. These findings are discussed with reference to the format of the play activities affording different opportunities to discuss internal states.

          Highlights

          1. In traditional play children refer to internal states, however, it is unclear whether this occurs when they play video games.

          2. Children referred to internal states when playing with toy figures and a video game, but did so more with the toys.

          3. Children's video game play can be used as a new context for the study of children's social understanding.

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          Most cited references75

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          Pretense and representation: The origins of "theory of mind."

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            Individual Differences in Inhibitory Control and Children's Theory of Mind

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              The Function of Fiction is the Abstraction and Simulation of Social Experience.

              Fiction literature has largely been ignored by psychology researchers because its only function seems to be entertainment, with no connection to empirical validity. We argue that literary narratives have a more important purpose. They offer models or simulations of the social world via abstraction, simplification, and compression. Narrative fiction also creates a deep and immersive simulative experience of social interactions for readers. This simulation facilitates the communication and understanding of social information and makes it more compelling, achieving a form of learning through experience. Engaging in the simulative experiences of fiction literature can facilitate the understanding of others who are different from ourselves and can augment our capacity for empathy and social inference.
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                Author and article information

                Contributors
                salim.hashmi@kcl.ac.uk
                Journal
                Infant Child Dev
                Infant Child Dev
                10.1002/(ISSN)1522-7219
                ICD
                Infant and Child Development
                John Wiley and Sons Inc. (Hoboken )
                1522-7227
                1522-7219
                09 March 2021
                May-Jun 2021
                : 30
                : 3 ( doiID: 10.1002/icd.v30.3 )
                : e2223
                Affiliations
                [ 1 ] Department of Psychology Institute of Psychiatry, Psychology and Neuroscience, King's College London London UK
                [ 2 ] School of Psychology Cardiff University Cardiff UK
                Author notes
                [*] [* ] Correspondence

                Salim Hashmi, Department of Psychology, Institute of Psychiatry, Psychology and Neuroscience, King's College London, 2.12 Addison House, Guy's Campus, London SE1 1UL, UK.

                Email: salim.hashmi@ 123456kcl.ac.uk

                Author information
                https://orcid.org/0000-0002-2022-5851
                https://orcid.org/0000-0002-9025-3719
                https://orcid.org/0000-0003-2505-0453
                Article
                ICD2223
                10.1002/icd.2223
                8404204
                6073667e-2e5f-45f9-a0b4-53ebcc848eb2
                © 2021 The Authors. Infant and Child Development published by John Wiley & Sons Ltd.

                This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.

                History
                : 28 September 2020
                : 24 February 2021
                Page count
                Figures: 2, Tables: 5, Pages: 19, Words: 11610
                Funding
                Funded by: Economic and Social Research Council , doi 10.13039/501100000269;
                Award ID: ES/T00049X/1
                Funded by: Medical Research Council Project
                Award ID: MR/J013366/1
                Funded by: Medical Research Council Programme
                Award ID: GO400086
                Categories
                Research Article
                Research Articles
                Custom metadata
                2.0
                May/June 2021
                Converter:WILEY_ML3GV2_TO_JATSPMC version:6.0.6 mode:remove_FC converted:30.08.2021

                internal state language,middle childhood,play,social understanding,video games

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