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      Language structure in the n-object naming game

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          Abstract

          We examine a naming game with two agents trying to establish a common vocabulary for n objects. Such efforts lead to the emergence of language that allows for an efficient communication and exhibits some degree of homonymy and synonymy. Although homonymy reduces the communication efficiency, it seems to be a dynamical trap that persists for a long, and perhaps indefinite, time. On the other hand, synonymy does not reduce the efficiency of communication, but appears to be only a transient feature of the language. Thus, in our model the role of synonymy decreases and in the long-time limit it becomes negligible. A similar rareness of synonymy is observed in present natural languages. The role of noise, that distorts the communicated words, is also examined. Although, in general, the noise reduces the communication efficiency, it also regroups the words so that they are more evenly distributed within the available "verbal" space.

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          Author and article information

          Journal
          2008-10-19
          2009-11-21
          Article
          0810.3442
          7a34e80d-ad5c-4529-aa83-c887dbc2b193

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

          History
          Custom metadata
          Phys. Rev. E 80, 056107 (2009)
          minor changes
          cs.CL cs.MA physics.soc-ph

          General physics,Theoretical computer science,Artificial intelligence
          General physics, Theoretical computer science, Artificial intelligence

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