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      Psychopathological Symptoms and Gaming Motives in Disordered Gaming—A Psychometric Comparison between the WHO and APA Diagnostic Frameworks

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          Abstract

          Background: ‘Gaming Disorder’ (GD) has received increased medical attention and official recognition from both the American Psychiatric Association (APA) and the World Health Organization (WHO). Although these two medical organizations have independently developed promising clinical diagnostic frameworks to assess disordered gaming, little is known about how these frameworks compare at different psychometric levels in terms of producing consistent outcomes in the assessment of GD. Methods: A sample of 1429 German gamers (Mean age = 29.74 years; SD = 12.37 years) completed an online survey including measures on different psychopathological symptoms (depression, loneliness and attention problems), gaming motives and disordered gaming according to the WHO and APA frameworks. Results: The findings suggest the existence of minor discrepancies in the estimation of prevalence rates of GD according among the two frameworks. Nevertheless, both diagnostic frameworks are fairly consistent in the psychometric prediction of GD in relation to gaming motives and psychopathological symptoms. The findings underscore the role of key gaming motives as risk factors and protective factors across both diagnostic frameworks. Finally, the study provides support for the WHO diagnostic framework for GD and its measurement with the German Gaming Disorder Test (GDT). The findings and their implications are further discussed in terms of clinical relevance.

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          Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research

          Background Behavioral addiction research has been particularly flourishing over the last two decades. However, recent publications have suggested that nearly all daily life activities might lead to a genuine addiction. Methods and aim In this article, we discuss how the use of atheoretical and confirmatory research approaches may result in the identification of an unlimited list of “new” behavioral addictions. Results Both methodological and theoretical shortcomings of these studies were discussed. Conclusions We suggested that studies overpathologizing daily life activities are likely to prompt a dismissive appraisal of behavioral addiction research. Consequently, we proposed several roadmaps for future research in the field, centrally highlighting the need for longer tenable behavioral addiction research that shifts from a mere criteria-based approach toward an approach focusing on the psychological processes involved.
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            The self-medication hypothesis of addictive disorders: focus on heroin and cocaine dependence.

            Recent clinical observations and psychiatric diagnostic findings of drug-dependent individuals suggest that they are predisposed to addiction because they suffer with painful affect states and related psychiatric disorders. The drugs that addicts select are not chosen randomly. Their drug of choice is the result of an interaction between the psychopharmacologic action of the drug and the dominant painful feelings with which they struggle. Narcotic addicts prefer opiates because of their powerful muting action on the disorganizing and threatening affects of rage and aggression. Cocaine has its appeal because of its ability to relieve distress associated with depression, hypomania, and hyperactivity.
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              Internet gaming disorder and the DSM-5.

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                Author and article information

                Journal
                J Clin Med
                J Clin Med
                jcm
                Journal of Clinical Medicine
                MDPI
                2077-0383
                15 October 2019
                October 2019
                : 8
                : 10
                : 1691
                Affiliations
                [1 ]Department of Molecular Psychology, Institute of Psychology and Education, Ulm University, 89081 Ulm, Germany; rayna.sariyska@ 123456uni-ulm.de
                [2 ]School of Media and Communication, RMIT University, VIC 3000 Melbourne, Australia; bruno.schivinski@ 123456gmail.com
                [3 ]The International Cyberpsychology and Addictions Research Laboratory (iCARL), University of Tasmania, TAS 7005 Launceston, Australia
                [4 ]Independent Researcher: 50226 Frechen, Germany; info@ 123456ckannen.com
                [5 ]Institute of Psychology, ELTE Eötvös Loránd University, 1064 Budapest, Hungary
                [6 ]Division of Psychology, School of Medicine, University of Tasmania, TAS 7005 Launceston, Australia
                Author notes
                [†]

                These authors contributed equally to this paper.

                Author information
                https://orcid.org/0000-0001-8112-0837
                https://orcid.org/0000-0002-4095-1922
                https://orcid.org/0000-0001-5604-7551
                https://orcid.org/0000-0001-8020-7623
                Article
                jcm-08-01691
                10.3390/jcm8101691
                6832511
                31618950
                64a5e483-c333-424b-b65d-742867b6c543
                © 2019 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 05 September 2019
                : 10 October 2019
                Categories
                Article

                gaming disorder,internet gaming disorder,world health organization,american psychiatric association

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