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      Virtual Body Ownership Illusions for Mental Health: A Narrative Review

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          Abstract

          Over the last 20 years, virtual reality (VR) has been widely used to promote mental health in populations presenting different clinical conditions. Mental health does not refer only to the absence of psychiatric disorders but to the absence of a wide range of clinical conditions that influence people’s general and social well-being such as chronic pain, neurological disorders that lead to motor o perceptual impairments, psychological disorders that alter behaviour and social cognition, or physical conditions like eating disorders or present in amputees. It is known that an accurate perception of oneself and of the surrounding environment are both key elements to enjoy mental health and well-being, and that both can be distorted in patients suffering from the clinical conditions mentioned above. In the past few years, multiple studies have shown the effectiveness of VR to modulate such perceptual distortions of oneself and of the surrounding environment through virtual body ownership illusions. This narrative review aims to review clinical studies that have explored the manipulation of embodied virtual bodies in VR for improving mental health, and to discuss the current state of the art and the challenges for future research in the context of clinical care.

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              Virtual reality in neuroscience research and therapy.

              Virtual reality (VR) environments are increasingly being used by neuroscientists to simulate natural events and social interactions. VR creates interactive, multimodal sensory stimuli that offer unique advantages over other approaches to neuroscientific research and applications. VR's compatibility with imaging technologies such as functional MRI allows researchers to present multimodal stimuli with a high degree of ecological validity and control while recording changes in brain activity. Therapists, too, stand to gain from progress in VR technology, which provides a high degree of control over the therapeutic experience. Here we review the latest advances in VR technology and its applications in neuroscience research.
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                Author and article information

                Journal
                J Clin Med
                J Clin Med
                jcm
                Journal of Clinical Medicine
                MDPI
                2077-0383
                03 January 2021
                January 2021
                : 10
                : 1
                : 139
                Affiliations
                [1 ]Center for Studies in Communication Sciences “Luigi Anolli” (CESCOM), Department of Human Sciences for Education “Riccardo Massa”, University of Milano-Bicocca, 1-20126 Milan, Italy; olivia.realdon@ 123456unimib.it (O.R.); fabrizia.mantovani@ 123456unimib.it (F.M.)
                [2 ]Institute of Cognitive Sciences and Technologies (ISTC), National Research Council (CNR), 44-00185 Rome, Italy; antonella.maselli@ 123456istc.cnr.it
                [3 ]Department of Psychology, Catholic University of Milan, 1-20123 Milan, Italy; clelia.malighetti@ 123456unicatt.it (C.M.); giuseppe.riva@ 123456unicatt.it (G.R.)
                [4 ]Applied Technology for Neuro-Psychology Laboratory, Istituto Auxologico Italiano, IRCCS, 1-20149 Milan, Italy
                Author notes
                Author information
                https://orcid.org/0000-0002-8463-3838
                https://orcid.org/0000-0002-7879-4723
                https://orcid.org/0000-0003-4772-9109
                https://orcid.org/0000-0003-3657-106X
                Article
                jcm-10-00139
                10.3390/jcm10010139
                7796179
                33401596
                65fb1bbd-8415-4f41-bf48-957a45d354c6
                © 2021 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 27 November 2020
                : 23 December 2020
                Categories
                Review

                virtual reality,body illusions,embodiment,mental health
                virtual reality, body illusions, embodiment, mental health

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