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      Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective

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          Abstract

          Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general aspects of IGD including diagnostic criteria and arguments for the classification as an addictive disorder including evidence from neurobiological studies. Based on previous theoretical considerations and empirical findings, this paper examines the use of one recently proposed model, the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, for inspiring future research and for developing new treatment protocols for IGD. The I-PACE model is a theoretical framework that explains symptoms of Internet addiction by looking at interactions between predisposing factors, moderators, and mediators in combination with reduced executive functioning and diminished decision making. Finally, the paper discusses how current treatment protocols focusing on Cognitive-Behavioral Therapy for Internet addiction (CBT-IA) fit with the processes hypothesized in the I-PACE model.

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          A cognitive-behavioral model of pathological Internet use

          R.A. Davis (2001)
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            A ‘components’ model of addiction within a biopsychosocial framework

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              Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model.

              Within the last two decades, many studies have addressed the clinical phenomenon of Internet-use disorders, with a particular focus on Internet-gaming disorder. Based on previous theoretical considerations and empirical findings, we suggest an Interaction of Person-Affect-Cognition-Execution (I-PACE) model of specific Internet-use disorders. The I-PACE model is a theoretical framework for the processes underlying the development and maintenance of an addictive use of certain Internet applications or sites promoting gaming, gambling, pornography viewing, shopping, or communication. The model is composed as a process model. Specific Internet-use disorders are considered to be the consequence of interactions between predisposing factors, such as neurobiological and psychological constitutions, moderators, such as coping styles and Internet-related cognitive biases, and mediators, such as affective and cognitive responses to situational triggers in combination with reduced executive functioning. Conditioning processes may strengthen these associations within an addiction process. Although the hypotheses regarding the mechanisms underlying the development and maintenance of specific Internet-use disorders, summarized in the I-PACE model, must be further tested empirically, implications for treatment interventions are suggested.
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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                20 October 2017
                2017
                : 8
                : 1853
                Affiliations
                [1] 1Center for Internet Addiction, Russell J. Jandoli School of Journalism and Mass Communication, St. Bonaventure University , Olean, NY, United States
                [2] 2General Psychology: Cognition and Center for Behavioral Addiction Research, University of Duisburg-Essen , Essen, Germany
                [3] 3Erwin L. Hahn Institute for Magnetic Resonance Imaging , Essen, Germany
                Author notes

                Edited by: Ofir Turel, California State University, Fullerton, United States

                Reviewed by: Tony Van Rooij, Trimbos Institute, Netherlands; Christian Montag, University of Ulm, Germany

                *Correspondence: Matthias Brand matthias.brand@ 123456uni-due.de

                This article was submitted to Psychopathology, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2017.01853
                5655004
                29104555
                67de67e7-2116-44d7-8b52-e43e42226ecf
                Copyright © 2017 Young and Brand.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 23 June 2017
                : 04 October 2017
                Page count
                Figures: 3, Tables: 0, Equations: 0, References: 105, Pages: 12, Words: 9977
                Categories
                Psychology
                Review

                Clinical Psychology & Psychiatry
                internet gaming disorder,internet addiction,i-pace model,igd treatment

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