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      Gamified Personality Assessment : Virtual Behavior Cues of Honesty-Humility

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          Abstract

          Abstract. Unobtrusive behavioral cues of personality traits can be found in physical and virtual environments (e.g., office environments and social media profiles), but detecting and coding such cues are a painstaking effort, and therefore impractical for research purposes. Measuring people’s choices in a virtual, gamified environment may offer a suitable substitute. It is currently unknown whether Honesty-Humility can also be assessed in a virtual environment. In two studies, we demonstrate that Honesty-Humility can be inferred with at least modest validity from virtual behavior cues. In a third study, we tested the fakeability of the virtual cues. This study found that even under faking instructions the virtual cues were related to Honesty-Humility, however, the virtual cues were just as fakeable as self-reported Honesty-Humility. Our results imply that virtual cues can be incorporated in serious games to measure personality. Future research may investigate whether the identified virtual cues are able to predict important Honesty-Humility related outcomes.

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          Most cited references27

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          From game design elements to gamefulness

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            Comparing correlated correlation coefficients.

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              Psychopathy, Machiavellianism, and Narcissism in the Five-Factor Model and the HEXACO model of personality structure

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                Author and article information

                Contributors
                Journal
                zfp
                Zeitschrift für Psychologie
                Hogrefe Publishing
                2190-8370
                2151-2604
                August 2, 2019
                2019
                : 227
                : 3 , Topical Issue: Advances in HEXACO Personality Research
                : 207-217
                Affiliations
                [ 1 ]Department of Experimental and Applied Psychology, Institute for Brain and Behavior Amsterdam, Vrije Universiteit Amsterdam, The Netherlands
                [ 2 ]Department of Educational Science, University of Twente, Enschede, The Netherlands
                Author notes
                Ard J. Barends, Department of Experimental and Applied Psychology, Institute for Brain and Behavior Amsterdam, Vrije Universiteit Amsterdam, De Boelelaan 1105, 1081 HV Amsterdam, The Netherlands, E-mail a.j.barends@ 123456vu.nl
                Article
                zfp_227_3_207
                10.1027/2151-2604/a000379
                68f6281a-26d9-4ecb-a109-599b44dbaac7
                Copyright @ 2019
                History
                : November 15, 2018
                : January 23, 2019
                : January 23, 2019
                Funding
                Funding: This research was financially supported by a grant from LTP business psychologists to support a PhD position for the first author at the VU University .
                Categories
                Original Article

                Psychology,General behavioral science
                personality,faking,virtual cues,gamification,Honesty-Humility
                Psychology, General behavioral science
                personality, faking, virtual cues, gamification, Honesty-Humility

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