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      Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners

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          Most cited references72

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          Assessing professional competence: from methods to programmes.

          We use a utility model to illustrate that, firstly, selecting an assessment method involves context-dependent compromises, and secondly, that assessment is not a measurement problem but an instructional design problem, comprising educational, implementation and resource aspects. In the model, assessment characteristics are differently weighted depending on the purpose and context of the assessment. Of the characteristics in the model, we focus on reliability, validity and educational impact and argue that they are not inherent qualities of any instrument. Reliability depends not on structuring or standardisation but on sampling. Key issues concerning validity are authenticity and integration of competencies. Assessment in medical education addresses complex competencies and thus requires quantitative and qualitative information from different sources as well as professional judgement. Adequate sampling across judges, instruments and contexts can ensure both validity and reliability. Despite recognition that assessment drives learning, this relationship has been little researched, possibly because of its strong context dependence. When assessment should stimulate learning and requires adequate sampling, in authentic contexts, of the performance of complex competencies that cannot be broken down into simple parts, we need to make a shift from individual methods to an integral programme, intertwined with the education programme. Therefore, we need an instructional design perspective. Programmatic instructional design hinges on a careful description and motivation of choices, whose effectiveness should be measured against the intended outcomes. We should not evaluate individual methods, but provide evidence of the utility of the assessment programme as a whole.
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            Virtual Reality Training Improves Operating Room Performance

            To demonstrate that virtual reality (VR) training transfers technical skills to the operating room (OR) environment.
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              What are the learning affordances of 3-D virtual environments?

                Author and article information

                Journal
                Academic Emergency Medicine
                Acad Emerg Med
                Wiley
                10696563
                February 2018
                February 2018
                October 11 2017
                : 25
                : 2
                : 186-195
                Affiliations
                [1 ]Department of Emergency Medicine; The Ohio State University Wexner Medical Center; Columbus OH
                [2 ]Department of Anesthesiology; Duke University Medical Center; Durham NC
                [3 ]Stanford University School of Medicine; Los Altos CA
                [4 ]Department of Obstetrics and Gynecology; The Ohio State University Wexner Medical Center; Columbus OH
                [5 ]Department of Surgery; University of Pittsburgh Medical Center; Pittsburgh PA
                [6 ]Department of Emergency Medicine; Drexel University College of Medicine; Philadelphia PA
                [7 ]OSF Healthcare; Jump Simulation; Peoria IL
                Article
                10.1111/acem.13308
                28888070
                693de0e9-7c2f-41cf-aa96-d88226e293bc
                © 2017

                http://doi.wiley.com/10.1002/tdm_license_1.1

                http://onlinelibrary.wiley.com/termsAndConditions#vor

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