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2,195
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Accessible Play in Everyday Spaces : Mixed Reality Gaming for Adult Powered Chair Users
Author(s):
Katie Seaborn
1
,
Jamal Edey
1
,
Gregory Dolinar
1
,
Margot Whitfield
1
,
Paula Gardner
2
,
Carmen Branje
3
,
Deborah I. Fels
4
Publication date
Created:
May 28 2016
Publication date
(Print):
May 28 2016
Journal:
ACM Transactions on Computer-Human Interaction
Publisher:
Association for Computing Machinery (ACM)
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Most cited references
52
Record
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: not found
The Motivational Pull of Video Games: A Self-Determination Theory Approach
Richard M. Ryan
,
C. Rigby
,
Andrew K. Przybylski
(2006)
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Nasa-Task Load Index (NASA-TLX); 20 Years Later
S. G. Hart
(2006)
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The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing
Kimberly Burkhart
,
Jeanne Brockmyer
,
Jacquelyn N. Pidruzny
…
(2009)
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Author and article information
Journal
Title:
ACM Transactions on Computer-Human Interaction
Abbreviated Title:
ACM Trans. Comput.-Hum. Interact.
Abbreviated Title:
TOCHI
Publisher:
Association for Computing Machinery (ACM)
ISSN (Print):
10730516
Publication date Created:
May 28 2016
Publication date (Print):
May 28 2016
Volume
: 23
Issue
: 2
Pages
: 1-28
Affiliations
[
1
]
University of Toronto, Toronto, Canada
[
2
]
Brock University, Catharines, Canada
[
3
]
Centennial College, Toronto, Canada
[
4
]
Ryerson University, Toronto, Canada
Article
DOI:
10.1145/2893182
SO-VID:
6ed2f8b0-57a5-4f8b-83af-80b3ab6987ad
Copyright ©
© 2016
License:
http://www.acm.org/publications/policies/copyright_policy#Background
History
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