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      Ambient Lights Influence Perception and Decision-Making

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          Abstract

          Today's computers are becoming ever more versatile. They are used in various applications, such as for education, entertainment, and information services. In other words, computers are often required to not only inform users of information but also communicate with them socially. Previous studies explored the design of ambient light displays and suggested that such systems can convey information to people in the periphery of their attention without distracting them from their primary work. However, they mainly focused on using ambient lights to convey certain information. It is still unclear whether and how the lights can influence people's perception and decision-making. To explore this, we performed three experiments using a ping-pong game, Ultimatum game, and Give-Some game, in which we attached an LED strip to the front-bottom of a computer monitor and had it display a set of light expressions. Our evaluation of the results suggested that expressive lights do affect human perception and decision-making. Participants liked and anthropomorphized the computer more when it displayed light animations. Particularly, they perceived the computer as positive and friendlier when it displayed green and low intensity light animation, while red and high intensity light animation was perceived as negative and more hostile. They consequently behaved with more tolerance and cooperation to the computer when it was positive compared with when it was negative. The findings can open up possibilities for the design of ambient light systems for various applications where human-machine interaction is needed.

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          Most cited references25

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          Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research

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            Measurement Instruments for the Anthropomorphism, Animacy, Likeability, Perceived Intelligence, and Perceived Safety of Robots

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              Color psychology: effects of perceiving color on psychological functioning in humans.

              Color is a ubiquitous perceptual stimulus that is often considered in terms of aesthetics. Here we review theoretical and empirical work that looks beyond color aesthetics to the link between color and psychological functioning in humans. We begin by setting a historical context for research in this area, particularly highlighting methodological issues that hampered earlier empirical work. We proceed to overview theoretical and methodological advances during the past decade and conduct a review of emerging empirical findings. Our empirical review focuses especially on color in achievement and affiliation/attraction contexts, but it also covers work on consumer behavior as well as food and beverage evaluation and consumption. The review clearly shows that color can carry important meaning and can have an important impact on people's affect, cognition, and behavior. The literature remains at a nascent stage of development, however, and we note that considerable work on boundary conditions, moderators, and real-world generalizability is needed before strong conceptual statements and recommendations for application are warranted. We provide suggestions for future research and conclude by emphasizing the broad promise of research in this area.
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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                09 January 2019
                2018
                : 9
                : 2685
                Affiliations
                [1] 1Department of Informatics, The Graduate University for Advanced Studies (SOKENDAI) , Tokyo, Japan
                [2] 2Digital Content and Media Sciences Research Division, National Institute of Informatics , Tokyo, Japan
                Author notes

                Edited by: Dirk Heylen, University of Twente, Netherlands

                Reviewed by: Katarzyna Wac, Université de Genève, Switzerland; Gualtiero Volpe, Università di Genova, Italy

                *Correspondence: Sichao Song sichaos@ 123456nii.ac.jp

                This article was submitted to Human-Media Interaction, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2018.02685
                6333633
                7092daf8-e0e9-46a1-92d4-120e9a9f0a9f
                Copyright © 2019 Song and Yamada.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 09 July 2018
                : 13 December 2018
                Page count
                Figures: 6, Tables: 4, Equations: 2, References: 28, Pages: 10, Words: 6952
                Funding
                Funded by: Japan Society for the Promotion of Science 10.13039/501100001691
                Categories
                Psychology
                Original Research

                Clinical Psychology & Psychiatry
                ambient light systems,expressive lights,human-machine interaction,peripheral display,affective computing

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