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      Enhancing Language Learning using the Theory of Variation

      Journal of ASIAN Behavioural Studies
      e-IPH Ltd.

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          Abstract

          The study is on the use of Throw Back Time (TBT), an interactive digital board game aimed at teaching grammar tenses and aspect. The game exclusively designed according to the Theory of Variation (Marton & Booth, 1997). Four patterns of variation including contrast, separation, generalization, and fusion were used. The study employed a qualitative content analysis in illuminating the principles of the Theory of Variation (ToV) in the design of the grammar exercises in the game. Hence, the study suggests that the elements in the (ToV) governing the tasks in the game delivers positive outcomes to help learners learning grammar.

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          Author and article information

          Journal
          Journal of ASIAN Behavioural Studies
          jABs
          e-IPH Ltd.
          2514-7528
          March 08 2020
          March 08 2020
          : 5
          : 15
          : 27
          Article
          10.21834/jabs.v5i15.342
          78c486d8-50f4-4943-a78c-bef35d169ac7
          © 2020

          This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-nd/4.0/

          History

          Psychology,Urban design & Planning,Urban studies,General behavioral science,Cultural studies

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