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      How might Generative Art be a Proposition for Cross Curricular Learning in Schools

      Electronic Visualisation and the Arts (EVA 2017) (EVA)

      Electronic Visualisation and the Arts

      11 – 13 July 2017

      Generative art, GCSE education, UK education policy

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          Abstract

          Computing is the dominant media of our times and a cultural artifact; generative art is a subject to make art and technology relevant to young people’s experiences and bring art and the Stem subjects closer together as a value proposition for Steam. Generative art promotes the value of creativity, the creative industries and smart manufacturing within education to art, design and the core science subjects. It can also address the gender gap in Stem. It makes the scientific become the organic and can be used for young people to express themselves, socially, politically and economically. Whilst there is a declining uptake in GCSE art and design, arguably being not supported by the incoming EBacc curriculum, computer science forms part of the core science subjects. Policy makers are insistent that every child learns to code, but code what? 14–17 year olds, dubbed by the media in the UK as the “Gen Z’s” view learning computer science as boring, for the geeks and male dominated. Generative art is a fun and approachable way of teaching programming and fits the curriculum as an extension of existing units of enquiry.

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          LiveCodeLab 2.0 and its language LiveCodeLang

           D Della Casa,  G JOHN (2014)
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            Gen Z in the Classroom: Creating the Future, UK Findings

            (2016)
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              Author and article information

              Contributors
              Conference
              July 2017
              July 2017
              : 121-125
              Affiliations
              School of Communication

              Royal College of Art

              London, UK
              Article
              10.14236/ewic/EVA2017.29
              © Newman. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

              This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

              Electronic Visualisation and the Arts (EVA 2017)
              EVA
              London, UK
              11 – 13 July 2017
              Electronic Workshops in Computing (eWiC)
              Electronic Visualisation and the Arts
              Product
              Product Information: 1477-9358BCS Learning & Development
              Self URI (journal page): https://ewic.bcs.org/
              Categories
              Electronic Workshops in Computing

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