27
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Leaderboard Effects on Player Performance in a Citizen Science Game

      Preprint

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Quantum Moves is a citizen science game that investigates the ability of humans to solve complex physics challenges that are intractable for computers. During the launch of Quantum Moves in April 2016 the game's leaderboard function broke down resulting in a "no leaderboard" game experience for some players for a couple of days (though their scores were still displayed). The subsequent quick fix of an all-time Top 5 leaderboard, and the following long-term implementation of a personalized relative-position (infinite) leaderboard provided us with a unique opportunity to compare and investigate the effect of different leaderboard implementations on player performance in a points-driven citizen science game. All three conditions were live sequentially during the game's initial influx of more than 150.000 players that stemmed from global press attention on Quantum Moves due the publication of a Nature paper about the use of Quantum Moves in solving a specific quantum physics problem. Thus, it has been possible to compare the three conditions and their influence on the performance (defined as a player's quality of game play related to a high-score) of over 4500 new players. These 4500 odd players in our three leaderboard-conditions have a similar demographic background based upon the time-window over which the implementations occurred and controlled against Player ID tags. Our results placed Condition 1 experience over condition 3 and in some cases even over condition 2 which goes against the general assumption that leaderboards enhance gameplay and its subsequent overuse as a an oft-relied upon element that designers slap onto a game to enhance said appeal. Our study thus questions the use of leaderboards as general performance enhancers in gamification contexts and brings some empirical rigor to an often under-reported but overused phenomenon.

          Related collections

          Most cited references4

          • Record: found
          • Abstract: not found
          • Conference Proceedings: not found

          Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            Gamifying learning experiences: Practical implications and outcomes

              Bookmark
              • Record: found
              • Abstract: not found
              • Article: not found

              Enhancing the Motivational Affordance of Information Systems: The Effects of Real-Time Performance Feedback and Goal Setting in Group Collaboration Environments

                Bookmark

                Author and article information

                Journal
                2017-07-12
                Article
                1707.03704
                7b0a5663-373a-4697-921c-344111a05df5

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

                History
                Custom metadata
                8 pages, 3 figures, accepted for publication at ECGBL
                physics.soc-ph physics.pop-ph

                General physics
                General physics

                Comments

                Comment on this article