2
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      When and How Do Soccer Players From a Semi-Professional Club Sprint in Match Play?

      research-article

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          The aims of this study were to investigate the periods in which sprints occurred during official matches and analyze these sprints considering the effect of the playing position and different contextual variables. Electronic performance and tracking systems were used for the analysis of all sprints performed by players. Matches were recorded by video and synchronized with performance tracking data. A total of 252 sprints were analyzed. The greatest frequency of sprints was observed in the period 1 (0’–15’), followed by period 2 (15’–30’) and period 6 (75’–90’), regardless of the playing position (χ 2 = 31.35; p = 0.051). Most sprints were non-linear (non-linear sprints: 97.6%; linear sprints: 2.4%) and without ball possession (without ball possession: 95.2%; with ball possession: 4.8%) for all playing positions, but the role of the sprint and the field area in which the sprint occurred were dependent on the position (p < 0.001). Specifically, players covered ~17.55 m per sprint, starting at ~10.34 km/h, reaching ~26.74 km/h, maximally accelerating at ~2.73 m/s 2, and decelerating at ~3.61 m/s 2. Overall, the playing position and contextual variables had no significant effect on physical performance variables analyzed during these sprints. Therefore, this study allows performance practitioners to have a better understanding of when and how soccer players sprint in match-play. In this regard, this study presents some training and testing strategies that may be considered to improve performance and decrease injury risk.

          Related collections

          Most cited references31

          • Record: found
          • Abstract: found
          • Article: not found

          G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences

          G*Power (Erdfelder, Faul, & Buchner, 1996) was designed as a general stand-alone power analysis program for statistical tests commonly used in social and behavioral research. G*Power 3 is a major extension of, and improvement over, the previous versions. It runs on widely used computer platforms (i.e., Windows XP, Windows Vista, and Mac OS X 10.4) and covers many different statistical tests of the t, F, and chi2 test families. In addition, it includes power analyses for z tests and some exact tests. G*Power 3 provides improved effect size calculators and graphic options, supports both distribution-based and design-based input modes, and offers all types of power analyses in which users might be interested. Like its predecessors, G*Power 3 is free.
            Bookmark
            • Record: found
            • Abstract: found
            • Article: not found

            Muscle and blood metabolites during a soccer game: implications for sprint performance.

            To examine muscle and blood metabolites during soccer match play and relate it to possible changes in sprint performance. Thirty-one Danish fourth division players took part in three friendly games. Blood samples were collected frequently during the game, and muscle biopsies were taken before and after the game as well as immediately after an intense period in each half. The players performed five 30-m sprints interspersed by 25-s recovery periods before the game and immediately after each half (N=11) or after an intense exercise period in each half (N=20). Muscle lactate was 15.9+/-1.9 and 16.9+/-2.3 mmol.kg d.w. during the first and second halves, respectively, with blood lactate being 6.0+/-0.4 and 5.0+/-0.4 mM, respectively. Muscle lactate was not correlated with blood lactate (r=0.06-0.25, P>0.05). Muscle glycogen decreased (P<0.05) from 449+/-23 to 255+/-22 mmol.kg d.w. during the game, with 47+/-7% of the muscle fibers being completely or almost empty of glycogen after the game. Blood glucose remained elevated during the game, whereas plasma FFA increased (P<0.05) from 0.45+/-0.05 to 1.37+/-0.23 mM. Mean sprint time was unaltered after the first half, but longer (P<0.05) after the game (2.8+/-0.7%) as well as after intense periods in the first (1.6+/-0.6%) and second halves (3.6+/-0.5%). The decline in sprint performance during the game was not correlated with muscle lactate, muscle pH, or total glycogen content. Sprint performance is reduced both temporarily during a game and at the end of a soccer game. The latter finding may be explained by low glycogen levels in individual muscle fibers. Blood lactate is a poor indicator of muscle lactate during soccer match play.
              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              Straight sprinting is the most frequent action in goal situations in professional football.

              The present study aimed to analyse the influence of speed and power abilities in goal situations in professional football. During the second half of the season 2007/08, videos of 360 goals in the first German national league were analysed by visual inspection. For the assisting and the scoring player the situations immediately preceding the goal were evaluated. The observed actions were categorised as: no powerful action, rotation (around the body's centre-line), straight sprint, change-in-direction sprint, jump, or a combination of those categories. Two hundred and ninety-eight (83%) goals were preceded by at least one powerful action of the scoring or the assisting player. Most actions for the scoring player were straight sprints (n = 161, 45% of all analysed goals, P < 0.001) followed by jumps (n = 57, 16%), rotations and change-in-direction sprints (n = 22, 6% each). Most sprints were conducted without an opponent (n = 109, P < 0.001) and without the ball (n = 121, P < 0.001). Similarly, for the assisting player the most frequent action was a straight sprint (n = 137, P < 0.001) followed by rotations (n = 28), jumps (n = 22) and change-in-direction sprints (n = 18). The straight sprints were mostly conducted with the ball (n = 93, P = 0.003). In conclusion, straight sprinting is the most frequent action in goal situations. Power and speed abilities are important within decisive situations in professional football and, thus, should be included in fitness testing and training.
                Bookmark

                Author and article information

                Journal
                J Hum Kinet
                J Hum Kinet
                JHK
                Journal of Human Kinetics
                Termedia Publishing House
                1640-5544
                1899-7562
                20 January 2023
                March 2023
                : 86
                : 195-204
                Affiliations
                [1 ]Health Research Centre, University of Almería, Almería, Spain.
                [2 ]Club Polideportivo El Ejido, Almería, Spain.
                [3 ]Ferencvárosi Torna Club, Budapest, Hungary.
                [4 ]Laboratory of Kinesiology, Biomechanics and Ergonomics (KIBIOMER Lab), Research Central Services, University of Almería, Almería, Spain.
                Author notes
                [* ]Correspondence: josemuyor@ 123456ual.es
                Author information
                https://orcid.org/0000-0002-7257-3620
                https://orcid.org/0000-0003-2849-0323
                Article
                159964
                10.5114/jhk/159964
                10170543
                7d5bb29f-c007-437f-a051-ba511b318de4
                Copyright: © Academy of Physical Education in Katowice

                This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0) ( https://creativecommons.org/licenses/by/4.0/). This license lets others distribute, remix, adapt, and build upon your work, even commercially, as long as they credit you for the original creation.

                History
                Categories
                Research Paper

                football,high-speed running,performance,gps,team sport,high-intensity efforts

                Comments

                Comment on this article