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      An IoT-Based Gamified Approach for Reducing Occupants’ Energy Wastage in Public Buildings

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          Abstract

          Conserving energy amenable to the activities of occupants in public buildings is a particularly challenging objective that includes associating energy consumption to particular individuals and providing them with incentives to alter their behavior. This paper describes a gamification framework that aims to facilitate achieving greater energy conservation in public buildings. The framework leverages IoT-enabled low-cost devices, to improve energy disaggregation mechanisms that provide energy use and—consequently—wastage information at the device, area and end-user level. The identified wastages are concurrently targeted by a gamified application that motivates respective behavioral changes combining team competition, virtual rewards and life simulation. Our solution is being developed iteratively with the end-users’ engagement during the analysis, design, development and validation phases in public buildings located in three different countries: Luxembourg (Musée National d’Histoire et d’Art), Spain (EcoUrbanBuilding, Institut Català d’Energia headquarters, Barcelona) and Greece (General Secretariat of the Municipality of Athens).

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          Is disaggregation the holy grail of energy efficiency? The case of electricity

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            Worldwide Research on Energy Efficiency and Sustainability in Public Buildings

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              An IoT-Based Solution for Monitoring a Fleet of Educational Buildings Focusing on Energy Efficiency

              Raising awareness among young people and changing their behaviour and habits concerning energy usage is key to achieving sustained energy saving. Additionally, young people are very sensitive to environmental protection so raising awareness among children is much easier than with any other group of citizens. This work examines ways to create an innovative Information & Communication Technologies (ICT) ecosystem (including web-based, mobile, social and sensing elements) tailored specifically for school environments, taking into account both the users (faculty, staff, students, parents) and school buildings, thus motivating and supporting young citizens’ behavioural change to achieve greater energy efficiency. A mixture of open-source IoT hardware and proprietary platforms on the infrastructure level, are currently being utilized for monitoring a fleet of 18 educational buildings across 3 countries, comprising over 700 IoT monitoring points. Hereon presented is the system’s high-level architecture, as well as several aspects of its implementation, related to the application domain of educational building monitoring and energy efficiency. The system is developed based on open-source technologies and services in order to make it capable of providing open IT-infrastructure and support from different commercial hardware/sensor vendors as well as open-source solutions. The system presented can be used to develop and offer new app-based solutions that can be used either for educational purposes or for managing the energy efficiency of the building. The system is replicable and adaptable to settings that may be different than the scenarios envisioned here (e.g., targeting different climate zones), different IT infrastructures and can be easily extended to accommodate integration with other systems. The overall performance of the system is evaluated in real-world environment in terms of scalability, responsiveness and simplicity.
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                Author and article information

                Journal
                Sensors (Basel)
                Sensors (Basel)
                sensors
                Sensors (Basel, Switzerland)
                MDPI
                1424-8220
                10 February 2018
                February 2018
                : 18
                : 2
                : 537
                Affiliations
                [1 ]Department of Informatics, Athens University of Economics and Business (AUEB), 10434 Athens, Greece
                [2 ]European Dynamics S.A., 1060 Brussels, Belgium; nikos.dimitriou@ 123456eurodyn.com (N.D.); kostas.vasilakis@ 123456eurodyn.com (K.V.); anastasia.garbi@ 123456eurodyn.com (A.G.)
                [3 ]Wattics Ltd., Dublin 8, Ireland; anthony.schoofs@ 123456wattics.com (A.S.); amr.druid@ 123456wattics.com (A.T.)
                [4 ]Plegma Labs S.A., 15125 Marousi, Greece; mn@ 123456pleg.ma (M.N.); sk@ 123456pleg.ma (S.K.)
                [5 ]Bosch Software Innovations GmbH, 88090 Immenstaad am Bodensee, Germany; fabian.pursche@ 123456bosch-si.com (F.P.); Nikolay.Deliyski@ 123456bosch-si.com (N.D.)
                [6 ]Department of Management Science & Technology, Athens University of Economics and Business (AUEB), 10434 Athens, Greece; dkotsopoulos@ 123456aueb.gr (D.K.); cleobar@ 123456aueb.gr (C.B.)
                Author notes
                [* ]Correspondence: pathan@ 123456aueb.gr ; Tel.: +30-24-1053-9868
                Author information
                https://orcid.org/0000-0002-0264-4577
                Article
                sensors-18-00537
                10.3390/s18020537
                5855919
                29439414
                8109d8d4-4cbb-476d-9fbf-c50128a88451
                © 2018 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 30 November 2017
                : 06 February 2018
                Categories
                Article

                Biomedical engineering
                energy efficiency,gamification,energy disaggregation,employee,behavioral economics,sustainability

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