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      Incidencia de la realidad aumentada en los procesos de aprendizaje de las funciones matemáticas Translated title: Incidence of augmented reality in the learning process of mathematical functions

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          Abstract

          Resumen: La presente investigación tuvo como propósito determinar la incidencia de la realidad aumentada en los procesos de aprendizaje de las funciones matemáticas. Se estructuró bajo un enfoque cuantitativo de tipo explicativo, con diseño cuasi experimental y con dos grupos (experimental y control), aplicándose un test en dos momentos. Participaron 70 estudiantes de grado 9° de educación básica de instituciones educativas de Barranquilla (Colombia). Se utilizó una lista de cotejo, para identificar aplicaciones informáticas de la realidad aumentada, y dos cuestionarios (pre-test y post-test) para valorar el nivel de conocimiento en el tema de funciones matemáticas. Al aplicar inicialmente el pre-test a ambos grupos se obtuvo una media homogénea. En el post-test se evidencio que los estudiantes del grupo experimental lograron superar en promedio al grupo control. Como conclusión, se determinó que la utilización de la realidad aumentada, implementada como estrategia pedagógica, permitió obtener mejores resultados en el aprendizaje de funciones de matemática en los estudiantes.

          Translated abstract

          Abstract: The purpose of this research study is to determine the incidence of augmented reality in the learning process of mathematical functions. An explanatory quantitative approach and a quasi-experimental design were applied with two groups (experimental and control) that were tested in two instances. In total, 70 ninth grade students from Barranquilla (Colombia) are surveyed. Acheck list is used to identify computer applications of augmented reality. Two questionnaires (pre-test and post-test) are applied to assess student knowledge level on mathematical functions. The pre-test is applied first to both groups and the results obtained show a homogeneous mean. The post-test results show that the students from the experimental group managed to surpass the mean of the control group. It is concluded that the use of augmented reality, implemented as a pedagogical strategy, allowed improving student learning of mathematical functions.

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          Most cited references28

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          A Survey of Augmented Reality

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            Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life

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              Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills

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                Author and article information

                Journal
                infotec
                Información tecnológica
                Inf. tecnol.
                Centro de Información Tecnológica (La Serena, , Chile )
                0718-0764
                June 2021
                : 32
                : 3
                : 3-14
                Affiliations
                [3] Puerto Colombia Atlántico orgnameUniversidad del Atlántico orgdiv1Dpto. de Matemáticas Colombia tarsiciojesusrperez@ 123456hotmail.co
                [1] Barranquilla orgnameUniversidad de la Costa orgdiv1Dpto. de Humanidades Colombia omartinez@ 123456cuc.edu.co
                [2] Barranquilla orgnameInstitución Educativa Distrital La Esperanza del Sur orgdiv1Dpto. de Matemáticas Colombia wiram05@ 123456hotmail.com
                Article
                S0718-07642021000300003 S0718-0764(21)03200300003
                811cd846-3b57-49d8-8df9-72bfa575088c

                This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

                History
                : 24 November 2020
                : 25 September 2020
                Page count
                Figures: 0, Tables: 0, Equations: 0, References: 29, Pages: 12
                Product

                SciELO Chile

                Categories
                Artículos

                pedagogical strategy,realidad aumentada,aprendizaje,funciones matemáticas,estrategia pedagógica,augmented reality,mathematical functions,learning

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