Blog
About

150
views
0
recommends
+1 Recommend
1 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Choreographing the glitch

      The 26th BCS Conference on Human Computer Interaction (HCI)

      Human Computer Interaction

      12 - 14 September 2012

      Glitch, glitching, Kinect, performance, art, physical interaction, choreography, installation

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          glitching is a digital installation and performance art project that attempts to re-describe movement derived from characters in contemporary sports and action computer games.

          Gaming characters of the 21st century have an extraordinary embodiment, fluidity of movement and naturalness, becoming more and more realistic and convincing, thanks to constant improvements in technology. However, there are always exceptions; disruptions, imperfections and glitches, whether through unexpected programming errors, forced “cheats” or the users’ inability to control the characters in seamless game-play. There is still the potential for awkwardness, otherness and instability between spells of perfection.

          glitching re-focuses the artificial nature of these disruptions by employing highly trained real bodies i.e. professional dancers, to re-stage them. The project attempts to interrogate how real bodies cope with, and interpret into sequences of choreography, the limits of such foreign and unnatural movement and subsequently, how this physically re-enacted choreography can be embedded and re-imaged within a responsive digital environment.

          Appropriating the premise of the latest home entertainment dance and training games, glitching employs the motion-sensor controller Microsoft Xbox Kinect, large-screen display and a pseudo game interface, to create a full-body, skeletally controlled, interactive experience. The audience is invited to step into the digital shoes of a ‘lead dancer’ character, and attempt to follow the awkward and intricate, glitch choreography performed by the dancing troupe on screen.

          In conjunction with the installation there are a series of glitching live performances featuring dancers Tony Mills, Hannah Seignior, Felicity Beveridge, a performance soundtrack devised by Martin Parker and the interactive installation as backdrop.

          Related collections

          Author and article information

          Contributors
          Conference
          September 2012
          September 2012
          : 1-7
          Affiliations
          Edinburgh College of Art

          University of Edinburgh

          Lauriston Place

          Edinburgh, EH3 9DF
          Article
          10.14236/ewic/HCI2012.86
          © Beverley Hood et al. Published by BCS Learning and Development Ltd. The 26th BCS Conference on Human Computer Interaction, Birmingham, UK

          This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

          The 26th BCS Conference on Human Computer Interaction
          HCI
          26
          Birmingham, UK
          12 - 14 September 2012
          Electronic Workshops in Computing (eWiC)
          Human Computer Interaction
          Product
          Product Information: 1477-9358BCS Learning & Development
          Self URI (journal page): https://ewic.bcs.org/
          Categories
          Electronic Workshops in Computing

          Comments

          Comment on this article