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      Reinforcement learning-based motion imitation for physiologically plausible musculoskeletal motor control

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          Abstract

          How do humans move? The quest to understand human motion has broad applications in numerous fields, ranging from computer animation and motion synthesis to neuroscience, human prosthetics and rehabilitation. Although advances in reinforcement learning (RL) have produced impressive results in capturing human motion using simplified humanoids, controlling physiologically accurate models of the body remains an open challenge. In this work, we present a model-free motion imitation framework (KINESIS) to advance the understanding of muscle-based motor control. Using a musculoskeletal model of the lower body with 80 muscle actuators and 20 DoF, we demonstrate that KINESIS achieves strong imitation performance on 1.9 hours of motion capture data, is controllable by natural language through pre-trained text-to-motion generative models, and can be fine-tuned to carry out high-level tasks such as target goal reaching. Importantly, KINESIS generates muscle activity patterns that correlate well with human EMG activity. The physiological plausibility makes KINESIS a promising model for tackling challenging problems in human motor control theory, which we highlight by investigating Bernstein's redundancy problem in the context of locomotion. Code, videos and benchmarks will be available at https://github.com/amathislab/Kinesis.

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          Author and article information

          Journal
          18 March 2025
          Article
          2503.14637
          83120513-59a7-4b9e-afec-dd55ca77cf88

          http://creativecommons.org/licenses/by-sa/4.0/

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          Custom metadata
          cs.RO cs.AI cs.CV cs.LG q-bio.NC

          Robotics,Neurosciences,Artificial intelligence
          Robotics, Neurosciences, Artificial intelligence

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