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      Comparison of video-based and sensor-based head impact exposure

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          Abstract

          Previous research has sought to quantify head impact exposure using wearable kinematic sensors. However, many sensors suffer from poor accuracy in estimating impact kinematics and count, motivating the need for additional independent impact exposure quantification for comparison. Here, we equipped seven collegiate American football players with instrumented mouthguards, and video recorded practices and games to compare video-based and sensor-based exposure rates and impact location distributions. Over 50 player-hours, we identified 271 helmet contact periods in video, while the instrumented mouthguard sensor recorded 2,032 discrete head impacts. Matching video and mouthguard real-time stamps yielded 193 video-identified helmet contact periods and 217 sensor-recorded impacts. To compare impact locations, we binned matched impacts into frontal, rear, side, oblique, and top locations based on video observations and sensor kinematics. While both video-based and sensor-based methods found similar location distributions, our best method utilizing integrated linear and angular position only correctly predicted 81 of 217 impacts. Finally, based on the activity timeline from video assessment, we also developed a new exposure metric unique to American football quantifying number of cross-verified sensor impacts per player-play. We found significantly higher exposure during games (0.35, 95% CI: 0.29–0.42) than practices (0.20, 95% CI: 0.17–0.23) (p<0.05). In the traditional impacts per player-hour metric, we observed higher exposure during practices (4.7) than games (3.7) due to increased player activity in practices. Thus, our exposure metric accounts for variability in on-field participation. While both video-based and sensor-based exposure datasets have limitations, they can complement one another to provide more confidence in exposure statistics.

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          Most cited references39

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          Chronic traumatic encephalopathy in athletes: progressive tauopathy after repetitive head injury.

          Since the 1920s, it has been known that the repetitive brain trauma associated with boxing may produce a progressive neurological deterioration, originally termed dementia pugilistica, and more recently, chronic traumatic encephalopathy (CTE). We review 48 cases of neuropathologically verified CTE recorded in the literature and document the detailed findings of CTE in 3 profession althletes, 1 football player and 2 boxers. Clinically, CTE is associated with memory disturbances, behavioral and personality changes, parkinsonism, and speech and gait abnormalities. Neuropathologically, CTE is characterized by atrophy of the cerebral hemispheres, medial temporal lobe, thalamus, mammillary bodies, and brainstem, with ventricular dilatation and a fenestrated cavum septum pellucidum. Microscopically, there are extensive tau-immunoreactive neurofibrillary tangles, astrocytic tangles, and spindle-shaped and threadlike neurites throughout the brain. The neurofibrillary degeneration of CTE is distinguished from other tauopathies by preferential involvement of the superficial cortical layers, irregular patchy distribution in the frontal and temporal cortices, propensity for sulcal depths, prominent perivascular, periventricular, and subpial distribution, and marked accumulation of tau-immunoreactive astrocytes. Deposition of beta-amyloid, most commonly as diffuse plaques, occurs in fewer than half the cases. Chronic traumatic encephalopathy is a neuropathologically distinct slowly progressive tauopathy with a clear environmental etiology.
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            Mechanisms of anterior cruciate ligament injury in basketball: video analysis of 39 cases.

            The mechanisms of anterior cruciate ligament injury in basketball are not well defined. To describe the mechanisms of anterior cruciate ligament injury in basketball based on videos of injury situations. Case series; Level of evidence, 4. Six international experts performed visual inspection analyses of 39 videos (17 male and 22 female players) of anterior cruciate ligament injury situations from high school, college, and professional basketball games. Two predefined time points were analyzed: initial ground contact and 50 milliseconds later. The analysts were asked to assess the playing situation, player behavior, and joint kinematics. There was contact at the assumed time of injury in 11 of the 39 cases (5 male and 6 female players). Four of these cases were direct blows to the knee, all in men. Eleven of the 22 female cases were collisions, or the player was pushed by an opponent before the time of injury. The estimated time of injury, based on the group median, ranged from 17 to 50 milliseconds after initial ground contact. The mean knee flexion angle was higher in female than in male players, both at initial contact (15 degrees vs 9 degrees , P = .034) and at 50 milliseconds later (27 degrees vs 19 degrees , P = .042). Valgus knee collapse occurred more frequently in female players than in male players (relative risk, 5.3; P = .002). Female players landed with significantly more knee and hip flexion and had a 5.3 times higher relative risk of sustaining a valgus collapse than did male players. Movement patterns were frequently perturbed by opponents. Preventive programs to enhance knee control should focus on avoiding valgus motion and include distractions resembling those seen in match situations.
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              Frequency and location of head impact exposures in individual collegiate football players.

              Measuring head impact exposure is a critical step toward understanding the mechanism and prevention of sport-related mild traumatic brain (concussion) injury, as well as the possible effects of repeated subconcussive impacts. To quantify the frequency and location of head impacts that individual players received in 1 season among 3 collegiate teams, between practice and game sessions, and among player positions. Cohort study. Collegiate football field. One hundred eighty-eight players from 3 National Collegiate Athletic Association football teams. Participants wore football helmets instrumented with an accelerometer-based system during the 2007 fall season. The number of head impacts greater than 10 g and location of the impacts on the player's helmet were recorded and analyzed for trends and interactions among teams (A, B, or C), session types, and player positions using Kaplan-Meier survival curves. The total number of impacts players received was nonnormally distributed and varied by team, session type, and player position. The maximum number of head impacts for a single player on each team was 1022 (team A), 1412 (team B), and 1444 (team C). The median number of head impacts on each team was 4.8 (team A), 7.5 (team B), and 6.6 (team C) impacts per practice and 12.1 (team A), 14.6 (team B), and 16.3 (team C) impacts per game. Linemen and linebackers had the largest number of impacts per practice and per game. Offensive linemen had a higher percentage of impacts to the front than to the back of the helmet, whereas quarterbacks had a higher percentage to the back than to the front of the helmet. The frequency of head impacts and the location on the helmet where the impacts occur are functions of player position and session type. These data provide a basis for quantifying specific head impact exposure for studies related to understanding the biomechanics and clinical aspects of concussion injury, as well as the possible effects of repeated subconcussive impacts in football.
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                Author and article information

                Contributors
                Role: ConceptualizationRole: Data curationRole: Formal analysisRole: InvestigationRole: MethodologyRole: SoftwareRole: VisualizationRole: Writing – original draftRole: Writing – review & editing
                Role: ConceptualizationRole: Data curationRole: Formal analysisRole: MethodologyRole: Project administrationRole: Writing – review & editing
                Role: Data curationRole: Writing – review & editing
                Role: Data curationRole: Writing – review & editing
                Role: Data curationRole: Writing – review & editing
                Role: ConceptualizationRole: Funding acquisitionRole: ResourcesRole: Writing – review & editing
                Role: Editor
                Journal
                PLoS One
                PLoS ONE
                plos
                plosone
                PLoS ONE
                Public Library of Science (San Francisco, CA USA )
                1932-6203
                19 June 2018
                2018
                : 13
                : 6
                : e0199238
                Affiliations
                [1 ] Department of Mechanical Engineering, Stanford University, Stanford CA, United States of America
                [2 ] Department of Bioengineering, Stanford University, Stanford CA, United States of America
                [3 ] Stanford Sports Medicine, Stanford University, Stanford CA, United States of America
                Case Western Reserve University, UNITED STATES
                Author notes

                Competing Interests: The authors are developing the Stanford Mouthguard used in this study as a research device to study mild traumatic brain injury, and the findings of this study may help inform sensor design. Some of the authors are coinventors on Stanford-owned patents related to head impact detection (patent 14/199,716: “Device for Detecting On-Body Impacts” with Lyndia Wu and David Camarillo listed as inventors) and mechanical design (patent 15/373,454: “Oral Appliance for Measuring Head Motions by Isolating Sensors from Jaw Perturbance” with Calvin Kuo, Lyndia Wu, and David Camarillo listed as inventors) of an instrumented mouthguard. This does not alter our adherence to PLOS ONE policies on sharing data and materials.

                Author information
                http://orcid.org/0000-0001-8401-9136
                Article
                PONE-D-17-34569
                10.1371/journal.pone.0199238
                6007917
                29920559
                83ce13c5-d37f-4782-83c7-b14dcc0b8dee
                © 2018 Kuo et al

                This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

                History
                : 23 September 2017
                : 4 June 2018
                Page count
                Figures: 7, Tables: 2, Pages: 19
                Funding
                Funded by: funder-id http://dx.doi.org/10.13039/100000070, National Institute of Biomedical Imaging and Bioengineering;
                Award ID: 3R21EB01761101S1
                Award Recipient :
                Funded by: Stanford Child Health Research Institute
                Award ID: Transdisciplinary Initiatives Program
                Award Recipient :
                Funded by: funder-id http://dx.doi.org/10.13039/100011098, Stanford Bio-X;
                Award ID: Graduate Research Fellowship Program
                Award Recipient :
                This study was supported by the National Institutes of Health (NIH) National Institute of Biomedical Imaging and Bioengineering (NIBIB) 3R21EB01761101S1, the Stanford Child Health Research Institute Transdisciplinary Initiatives Program, and the Stanford Bio-X Graduate Research Fellowship Program. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.
                Categories
                Research Article
                Biology and Life Sciences
                Behavior
                Recreation
                Games
                Physical Sciences
                Physics
                Classical Mechanics
                Kinematics
                Physical Sciences
                Physics
                Classical Mechanics
                Acceleration
                Biology and Life Sciences
                Behavior
                Recreation
                Sports
                Biology and Life Sciences
                Sports Science
                Sports
                Physical Sciences
                Physics
                Classical Mechanics
                Motion
                Velocity
                Physical Sciences
                Physics
                Classical Mechanics
                Motion
                Medicine and Health Sciences
                Critical Care and Emergency Medicine
                Trauma Medicine
                Traumatic Injury
                Head Injury
                Biology and Life Sciences
                Anatomy
                Head
                Medicine and Health Sciences
                Anatomy
                Head
                Custom metadata
                Data used to compile exposure statistics contain confidential information regarding participants who were involved with our study and cannot be made broadly available. The video data contains identifiable information regarding the participating subjects. Our video assessment datasheets outlining activity timelines (when players are on the field and when players are on the sideline), and instrumented mouthguard impact data and associated true positive head impact vs. false positive head impact labels contain sufficiently detailed information to determine which athletes participated in our study, and thus cannot be disclosed. These restrictions were imposed by the Stanford Internal Review Board and Stanford Privacy Office who oversee appropriate protections for human subjects. To request data for research related to this study, interested parties may contact David Camarillo: dbcamarillo@ 123456stanford.edu or the Stanford Privacy Manager Danielle Brooks: dbrooks2@ 123456stanford.edu . Ideally please contact David Camarillo first.

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