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      Hacking Nonverbal Communication Between Pedestrians and Vehicles in Virtual Reality

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          Abstract

          We use an immersive virtual reality environment to explore the intricate social cues that underlie non-verbal communication involved in a pedestrian's crossing decision. We "hack" non-verbal communication between pedestrian and vehicle by engineering a set of 15 vehicle trajectories, some of which follow social conventions and some that break them. By subverting social expectations of vehicle behavior we show that pedestrians may use vehicle kinematics to infer social intentions and not merely as the state of a moving object. We investigate human behavior in this virtual world by conducting a study of 22 subjects, with each subject experiencing and responding to each of the trajectories by moving their body, legs, arms, and head in both the physical and the virtual world. Both quantitative and qualitative responses are collected and analyzed, showing that, in fact, social cues can be engineered through vehicle trajectory manipulation. In addition, we demonstrate that immersive virtual worlds which allow the pedestrian to move around freely, provide a powerful way to understand both the mechanisms of human perception and the social signaling involved in pedestrian-vehicle interaction.

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          Investigating pedestrian suggestions for external features on fully autonomous vehicles: A virtual reality experiment

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            Pedestrian Interaction with Vehicles

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              Road-crossing safety in virtual reality: a comparison of adolescents with and without ADHD.

              This study investigated the potential accident-proneness of adolescents with attention deficit hyperactivity disorder (ADHD) in a hazardous road-crossing environment. An immersive virtual reality traffic gap-choice task was used to determine whether ADHD adolescents show more unsafe road-crossing behavior than controls. Participants (ages 13 to 17) were identified with (n = 24) or without (n = 24) ADHD according to a standardized protocol (Schedule for Affective Disorders and Schizophrenia for School-Age Children-Present and Lifetime Version and Conners' Scales), with equal number of boys (n = 12) and girls (n = 12) in each group. ADHD adolescents did not take stimulant medication on the day of testing. Participants with ADHD had a lower margin of safety, walked slower, underutilized the available gap in incoming traffic, showed greater variability in road-crossing behavior, and evidenced twice as many collisions as compared to controls. No sex differences were found. Virtual reality may help identify and educate those at higher risk of being involved in dangerous traffic situations.
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                Author and article information

                Journal
                01 April 2019
                Article
                1904.01931
                8c6b06ab-6c9d-4c9b-a76a-f2abb5054dc2

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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                Custom metadata
                2019 Driving Assessment Conference
                cs.HC

                Human-computer-interaction
                Human-computer-interaction

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