INTRODUCTION
Virtual reality (VR) is a computer-based technology for training using simulators
in various medical and surgical fields, and even in military, safety-critical industries
like aviation, space navigation, and nuclear power.
VR-based surgical simulator systems offer a very elegant approach to enriching and
enhancing traditional training in endoscopic surgery. They generate state-of-the-art
“virtual” endoscopic views of surgical scenarios with high realism in surgical fields
particularly in endoscopic surgery where they help in surgical navigation too. Thus,
simulators help emulate with a high degree of accuracy the anatomy of “virtual” organs,
“virtual” tissues, and “virtual” vessels not just in visualization but also in feel,
now even possible using “virtual” instruments in a “virtual” operating theater with
a “virtual” surgeon.
Technological Aspects: Is It a Maze?
VR involves geometrical and kinematic modeling techniques for quality and performance,
real-time graphics, multi-body dynamics, elastodynamically deformable tissue models,
and its data concepts allow for multiple detail levels.
Depending on the simulation needed, anatomical images can be derived from magnetic
resonance images, video recordings, or the Visible Human Project (a computer-based
model of a human developed by the National Library of Medicine in Bethesda, Maryland).
The image can be digitally mapped onto a polygonal mesh representing whatever body
part or organ is being examined. Each vertex of the polygon is assigned attributes,
color, and reflectivity from the image of the organ.
For the user to interact with the graphics, there must be soft algorithms that can
calculate the whereabouts of the virtual instruments and determine whether it has
collided with the relevant part. To create graphics that move without flickering,
collision detection and tissue deformation must be calculated at least 30 times per
second.
Models of how various tissues behave when cut, prodded, and punctured are needed.
Here, too, tissue as a polygonal mesh is portrayed that reacts like an array of masses
connected by springs and dampers. The parameters of these models are then matched
to the actual procedure experience. Many laboratories rely on a haptic (tactile forced
feedback) interface called Phantom (Massachusetts Institute of Technology, Cambridge,
sold by SensAble Technologies Inc., Woburn). A software package called Ghost translates
elasticity and roughness into commands for the robotic arm and the arm's actuators
in turn produce the haptic force. Touch Lab has developed an algorithm that models
virtual instruments as lines rather than points. This ray-based rendering calculates
the forces from all the collisions along the line and delivers the resulting force
and torque 2 degrees to 3 degrees of freedom phantoms. A haptic feedback VR model
helps create the illusion that the user has physical contact with the model and the
user feels the patient and the simulator.
Virtual hysteroscopic bleeding simulation is based on graphical fluid solvers, software
whereby the streamlines traced by fluid particles can be seen on the computer screen.
1
Hydrometra simulation for VR-based hysteroscopy training is designed on the homogenous
isotropic material laws implemented in the finite element model that causes distension
of the uterine muscle and the deformation of the organ shape, and the liquid flow
simulation in the cavity is based on the Navier-Stokes equation, which describes the
motion of viscous incompressible fluid substances.
2,3
VR Simulator Training Models: What Is Available?
Though many VR simulators with and without haptic feedback exist for training, especially
in laparoscopic surgery from a general surgeon's requirement, unfortunately those
with a specific gynecological software training module are limited.
Endotower (Verefi Technologies) simulates driving an angled (0-, 30-, 45-, and 70-degree)
laparoscopic camera and lens combination applicable to multiple specialities including
gynecology. RapidFire also from Verefi Technologies simulates minimally invasive skills
run on virtual laparoscopic interface.
Key Surgical Activities (KSA) (Mentice Medical) simulates laparoscopy including passing
a needle and suturing tissue.
LapSim (Immersion Medical and Surgical Science) simulates laparoscopic surgery including
camera navigation, grasping drills, suturing, and clip applications (Figures 1, 2).
Figure 1.
LapSim equipment for teaching basic laparoscopy via virtual reality (Courtesy of Surgical
Science Ltd., Gothenberg, Sweden).
Figure 2.
Ectopic pregnancy removal is one of the simulated tasks now included in LapSim GYN,
the company's latest release (Courtesy of Surgical Science Ltd., Gothenberg, Sweden).
Lap Mentor (Simbionix) simulates realistic intraabdominal cavity images allowing training
in laparoscopy including basic skills like camera navigation, electrocauterization,
organ manoeuvring, clipping, and cutting, and has a procedural module for cholecystectomy.
Karlsruhe Endoscopic Virtual Surgery Trainer (Forschungszentrum Karshruhe) is based
on a 3-dimensional graphical simulation program KISMET (Kinematic Simulation Monitoring
and offline programming Environment for Telerobotics).
Some others, without haptic feedback and without a specific gynecological endoscopic
module, in addition to the above mentioned are MIST VR (Virtual Presence Ltd.) (Figures
3, 4), LSW 3.0 (Surgical Science of Stockholm), BEST-IRIS Laparoscopy Surgery Training
Simulator (Bangalore Endoscopic Surgery Training Institute and Research Center-Institute
for Robotics and Intelligent Systems, India), MIST 2, and Xitact LS500.
Figure 3.
The MIST virtual reality system has a frame that holds 2 standard laparoscopic instruments
that are electronically linked to a personal computer (Courtesy of Mentice, Gothenberg,
Sweden).
Figure 4.
A suturing task is one of the modules available in the MIST virtual reality system
(Courtesy of Mentice, Gothenberg, Sweden).
Haptic feedback is incorporated in newer models like LapSimGyn (Immersion Medical
and Surgical Science Ltd.), Lap Mentor (Simbionix) (Figures 5, 6), ProMIS (Haptica),
Procedicus MIST (Mentice Medical), and VIRGY (Swiss Federal Institute of Technology).
Figure 5.
Lap Mentor equipment is composed of a 200-kg trolley containing an operation table,
surgical instruments, endoscopic camera, flat panel display, and a CPU with Microsoft
XP (Courtesy of Simbionex, Cleveland, Ohio).
Figure 6.
The Lap Mentor clip applying task helps prepare students to do a laparoscopic cholecystectomy
(Courtesy of Simbionex, Cleveland, Ohio).
LapSimGyn is armed with the software for procedural tasks of laparoscopic salpingectomy
for ectopic pregnancy removal,
4,5
tubal occlusion, and laparoscopic suturing in a laparoscopic myomectomy (Figures 8,
9, 10, 11). Tubal sterilization by cauterization procedural module has also been developed.
6
The LaHystotrain for training in both laparoscopy and hysteroscopy including hysteroscopic
interventions is developed combining VR, multimedia technology, and the intelligent
tutoring system.
7,8
Virtual hysteroscopy with forced feedback and lately with simulated bleeding models
has also arrived.
1,9,10
The Hysteroscopy AccuTouch (Figure 7) system (Immersion Medical) equipped with forced
feedback simulates hysteroscopic procedures like cervical dilatation, endometrial
ablation, and removal of intrauterine lesions. The fluid management monitor tracks
fluid overload. Case histories with specific instructions and metric score analysis
are also present.
Figure 7.
Hysteroscopy AccuTouch simulator system.
Figure 8.
Hysteroscopy myomectomy module by LapSim Gyn.
Figure 9.
Hysteroscopic myomectomy skills assessment simulation module by LapSim Gyn.
Figure 10.
Hysteroscopic myomectomy simulation module by LapSim Gyn.
Figure 11.
LapSim Gyn Procedural module for the final suturing stage of the myomectomy.
Comparative Analysis of Laparoscopic Trainers
The common trainers for laparoscopy are box trainers (with either innate models or
animal tissues), animal and cadaveric laparoscopy, and VR trainers (with or without
haptic feedback). The box trainers were the first basic training simulators. Operations
on pigs are the gold standard for laparoscopy and open surgery, despite the limited
number of expensive animals and the ethical issues.
The physical patient models like pelvi-trainers lack realistic anatomical features.
What the surgeon sees is the 2-dimensional image; therefore, problems with depth perception
arise. VR armed with haptic feedback would allow some tactile force and feedback for
the surgeon to get a better feel for the tools he is using. Most important however,
is the lack of realistic tissue bleed. The trainee is thus unable to learn hemostasis
techniques.
The box trainers, although low technologically, accurately simulate the confining
rigid environment that limits the surgeon's range of motion in actual surgery. The
disadvantages are that they are 2-dimensional, re-equipping the box for each practical
exercise is time consuming, and the results are not measurable, limiting progress
assessment.
VR as a method of complimentary training has the advantages of unlimited possibility
of practice in a 3-dimensional possibly haptic-adapted scenario with the complete
freedom to compose programs of different content; tailored education adapted to the
individual needs and goals; objective measurement of progress and competence; and
quality assurance through certification of either operating surgeons of processes
through comparison with the established expertise or well-defined standards of achievement.
Increasing constraints on time and resources, and decreased patient availability for
training the surgeons has resulted in the new innovative emphasis on surgery ex vivo
training with the aim to optimize the education practically and creatively. VR trainers
have resulted in fewer errors translating into better patient outcomes. The training
curve is accelerated, and the time spent as a surgical resident is decreased. Because
the VR training system is necessarily run on a computer, there is always the objective
and distinct advantage of data collection and information on the trainee performance
for identifying and recording operative efficiency and performance functioning in
both as an educative tool and as a technical skill validation instrument. The outcome
measures evaluated are economy of time (time taken to complete the task), economy
of instrument movement (distance), economy of diathermy, error score, and total score.
These user data are used to create critiques and generate a learning curve over time
to compare the trainee with his cohort of peers.
Studies to substantiate and negate the possible advantages of one over the other have
been conducted. Munz et al
11
compared LapSim with the classic box trainer and found no significant difference between
the two. Also, training of novices using MIST VR yielded similar results as with conventional
training.
12
Madan et al
13
found no statistically significant difference in the groups trained only with MIST
VR or box trainer (LTS2000) when trainees were asked whether a specific trainer helped
their skills. The group trained on both the trainers felt no statistically significant
change except that 47% felt that VR was not realistic. VR trainers have some advantages,
but most trainees felt the box trainers help more, are more interesting, and should
be chosen over VR trainers if only one trainer is allowed.
13
Grantcharov et al
14
showed in their study that laparoscopic performance in the porcine animal model correlated
significantly with performance on the MIST VR.
On comparison of the dominant and nondominant hand performance between the box and
VR trainer, for the 1-hand tasks, it was difficult to assess individual hand performance
with the box trainers alone, and box trainers did not correlate with the VR trainer.
But, for the individual hand assessment during 2-handed tasks, the box trainers were
comparable to the VR trainer.
15
A study has shown no significant improvement in intracorporeal knot tying time between
the pelvic trainer and MIST VR.
16
VR Trainers as Laparoscopic Skill Assessors
Studies have demonstrated the beneficial affects of training novice laparoscopic surgeons
using VR simulators, although there is no consensus regarding an optimal VR training
curriculum. To establish and validate a structured VR curriculum to provide an evidence-based
approach for laparoscopic training is the need of the hour. An insight into the following
studies raises interest.
Aggarwal et al
17
concluded that a graduated laparoscopic training curriculum enables trainees to familiarize,
train, and be assessed on laparoscopic VR trainers.
Currently, no accepted metrics for most surgical skills especially laparoscopic skills
exist. Madan et al
18
concluded that VR may be an avenue for measuring laparoscopic surgical ability. VR
thread simulation training is currently being validated.
19
Surgeons who received VR simulation training showed significantly greater improvement
in performance in the operating room versus those who did not.
20,21
Experienced laparoscopic surgeons performed the tasks significantly faster, with less
error, more economy in movement and diathermy use, and with greater consistency in
performance versus the inexperienced and novice laparoscopic surgeons after training
on MIST VR.
22–24
Similarly, surgeons scored consistently and significantly better than medical students
and nonmedical personnel did.
25
Practice makes a man perfect. Current literature suggests that novices reach a plateau
after 2 to 7 trials when training on MIST VR. The 6-task simulation model was found
valid and reliable as a learning tool for acquisition of laparoscopic skills by Uchal
et al.
26
Trainees should perform at least 10 sets of the traversal task to get used to the
equipment and 5 sets to stabilize and consolidate their performance on MIST VR in
a study by Hackethal et al.
27
Brunner et al
28
found that initial plateaus were found for all tasks by the eighth repetition; however,
ultimate plateaus were not reached until 21 to 29 repetitions. Overall best score
was reached between 20 and 30 task repetitions and occurred beyond the ultimate plateau
for 9 tasks on MIST VR, indicating a lengthy learning curve for the novices.
28
Performance plateaus may not reliably determine training endpoints. Setting goals
and providing feedback tended to motivate students to practice more compared with
the self-directed group.
29
The benefit of distributed practice over massed practice in learning laparoscopic
skills has been demonstrated.
30
Psychomotor skill acquisition for those trained on MIST VR was significantly better
than that in those trained in normal laparoscopic conditions.
31
Perceptual ability and psychomotor skills significantly correlated with the number
of trials required. Visuospatial ability did not significantly correlate with the
training. However, the number of trials in manipulation of diathermy significantly
related to perceptual and psychomotor aptitude.
32
Novices with VR trainers adapt to the fulcrum effect faster and make significantly
more correct incisions and fewer incorrect incisions.
33
In a study by Grantcharov et al
34
on MIST VR, men completed the task in less time than women did but no statistically
significant difference between the sexes in the number of errors and unnecessary movements
was seen. Individuals with right hand dominance performed fewer unnecessary movements,
and a trend towards better results in time and errors in right hand dominance was
observed.
34
Users of computer games made fewer errors than nonusers did.
34,35
Such studies unfortunately can lead to a bias in the selection of the minimally invasive
surgery residents.
Evidence For VR in Gynecological Endoscopic Training
A response survey
36
in the United States showed only 69% of the gynecological residency programs implementing
formal laparoscopy training. A self-assessment questionnaire by the gynecologists
showed that however basic laparoscopy is sufficiently mastered during residency training,
advanced laparoscopy is not.
37
Analysis of the perceived proficiency in endoscopic techniques amongst the gynecology
residents showed significant benefit from formal curriculum in minimally invasive
surgery, but they do not feel competent performing certain advanced procedures upon
graduation.
38
The merits and demerits of the use of VR trainers in gynecological endoscopy training
is largely assessed through indirect evidence using the above studies primarily drawn
from general laparoscopic surgery. Studies implicating direct evidence are few and
far between due to the paucity of gynecological procedural software modules and module-armed
models.
Recently, a study showed gynecology residents not reaching all performance standards
for basic laparoscopic skills on the box trainers.
39
This perhaps leaves a window open for VR trainers. In accordance, Gor et al
40
found MIST 2 to be a good objective assessment tool for gynecological laparoscopic
skills and showed a significant early learning curve that plateaued by the third session
for the majority of tasks. LapSimGyn demonstrated construct validity on both the basic
skills and the procedural module for ectopic pregnancy. Expert gynecologists performed
significantly and consistently better with a higher starting level of the learning
curve and more rapidly reaching the plateau than the intermediate and novice gynecological
laparoscopists.
5
During the short phase training on the ectopic pregnancy procedural module, gynecologists
with minimal laparoscopic training improved their skills, in contrast with the experienced
who showed no significant improvement.
4
With the tubal sterilization by cauterization module, stable performance was reached
by the seventh trial.
6
The Future and Long-term Objectives: What Awaits?
The long-term research objectives are technological advancements in geometric anatomical
model building; graphical modeling of organ appearance using phong training, bump
mapping, and texturing; tissue deformation modeling for simulating elastic tissue
by finite-element modeling (FEM), element formulation, simulation experiments and
in vivo measurements of tissue elasticity by measuring method, material law, and numerical
methods; design of real-time FEM computation engine using a partitioning model for
parallel computation and collision detection; and force- feedback manipulator.
41
In clinical training, gynecological endoscopic surgeons are encouraged to necessarily
incorporate VR computer simulation into training curriculum. Possibly, accreditation
of endoscopic surgeons in the near future shall be adjudged through a comprehensive
evidence-based simulation education program. Medicolegally too, proof of technical
proficiency is desirous. The designing of software for gynecological procedural modules
is imminent.