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Virtual, Augmented and Mixed Reality. Design and Interaction: 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I
Negative Effects Associated with HMDs in Augmented and Virtual Reality
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Author(s):
Charles R. Descheneaux
,
Lauren Reinerman-Jones
,
Jason Moss
,
David Krum
,
Irwin Hudson
Publication date
(Online):
July 10 2020
Publisher:
Springer International Publishing
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Negative Pressure Wound Therapy
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A discussion of cybersickness in virtual environments
Joseph J LaViola
(2000)
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Review on cybersickness in applications and visual displays
Charles Owen
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Lisa Rebenitsch
(2016)
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Augmented reality: a class of displays on the reality-virtuality continuum
Hari Das
,
Fumio Kishino
,
Akira Utsumi
…
(1995)
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Book Chapter
Publication date (Print):
2020
Publication date (Online):
July 10 2020
Pages
: 410-428
DOI:
10.1007/978-3-030-49695-1_27
SO-VID:
8ed3d5ea-5198-422e-91d7-6fd8450c8eea
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Book chapters
pp. 3
Guerilla Evaluation of Truck HMI with VR
pp. 18
A Mixed-Reality Shop System Using Spatial Recognition to Provide Responsive Store Layout
pp. 37
Mixed Mock-up – Development of an Interactive Augmented Reality System for Assembly Planning
pp. 50
Interactive AR Models in Participation Processes
pp. 63
Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications
pp. 81
Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme
pp. 97
Study on User-Centered Usability Elements of User Interface Designs in an Augmented Reality Environment
pp. 107
Research on a Washout Algorithm for 2-DOF Motion Platforms
pp. 123
Usability of the Virtual Agent Interaction Framework
pp. 135
Towards a Predictive Framework for AR Receptivity
pp. 152
Arms and Hands Segmentation for Egocentric Perspective Based on PSPNet and Deeplab
pp. 171
Virtual Scenarios for Pedestrian Research: A Matter of Complexity?
pp. 191
Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization Using Mixed Reality Technology
pp. 208
Study on Assessing User Experience of Augmented Reality Applications
pp. 223
How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment
pp. 235
MRCAT: In Situ Prototyping of Interactive AR Environments
pp. 256
Augmented Reality for City Planning
pp. 275
Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study
pp. 286
FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications
pp. 299
WikNectVR: A Gesture-Based Approach for Interacting in Virtual Reality Based on WikNect and Gestural Writing
pp. 313
An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR
pp. 325
Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-autonomous Vehicles
pp. 346
Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications
pp. 367
User-Centric AR Sceneized Gesture Interaction Design
pp. 381
Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time
pp. 397
Cognitive Workload Monitoring in Virtual Reality Based Rescue Missions with Drones
pp. 410
Negative Effects Associated with HMDs in Augmented and Virtual Reality
pp. 429
Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis
pp. 440
Fake People, Real Effects
pp. 453
Investigating the Influence of Optical Stimuli on Human Decision Making in Dynamic VR-Environments
pp. 468
A HMD-Based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance
pp. 478
Comparative Analysis of Mission Planning and Execution Times Between the Microsoft HoloLens and the Surface Touch Table
pp. 493
Effect of Motion Cues on Simulator Sickness in a Flight Simulator
pp. 507
Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure
pp. 522
Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities
pp. 537
The Effects of Asset Degradation on Human Trust in Swarms
pp. 550
Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace
pp. 562
Safety in a Human Robot Interactive: Application to Haptic Perception
pp. 575
Virtual Reality for Immersive Human Machine Teaming with Vehicles
pp. 591
A Robotic Augmented Reality Virtual Window for Law Enforcement Operations
pp. 611
Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection
pp. 629
Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality
pp. 643
Using Augmented Reality to Better Study Human-Robot Interaction
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