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# Weak-lensing mass calibration of redMaPPer galaxy clusters in Dark Energy Survey Science Verification data

Oxford University Press (OUP)

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### Most cited references101

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### emcee: The MCMC Hammer

(2012)
We introduce a stable, well tested Python implementation of the affine-invariant ensemble sampler for Markov chain Monte Carlo (MCMC) proposed by Goodman & Weare (2010). The code is open source and has already been used in several published projects in the astrophysics literature. The algorithm behind emcee has several advantages over traditional MCMC sampling methods and it has excellent performance as measured by the autocorrelation time (or function calls per independent sample). One major advantage of the algorithm is that it requires hand-tuning of only 1 or 2 parameters compared to $$\sim N^2$$ for a traditional algorithm in an N-dimensional parameter space. In this document, we describe the algorithm and the details of our implementation and API. Exploiting the parallelism of the ensemble method, emcee permits any user to take advantage of multiple CPU cores without extra effort. The code is available online at http://dan.iel.fm/emcee under the MIT License.
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### The Structure of Cold Dark Matter Halos

(1995)
We use N-body simulations to investigate the structure of dark halos in the standard Cold Dark Matter cosmogony. Halos are excised from simulations of cosmologically representative regions and are resimulated individually at high resolution. We study objects with masses ranging from those of dwarf galaxy halos to those of rich galaxy clusters. The spherically averaged density profiles of all our halos can be fit over two decades in radius by scaling a simple universal'' profile. The characteristic overdensity of a halo, or equivalently its concentration, correlates strongly with halo mass in a way which reflects the mass dependence of the epoch of halo formation. Halo profiles are approximately isothermal over a large range in radii, but are significantly shallower than $$r^{-2}$$ near the center and steeper than $$r^{-2}$$ near the virial radius. Matching the observed rotation curves of disk galaxies requires disk mass-to-light ratios to increase systematically with luminosity. Further, it suggests that the halos of bright galaxies depend only weakly on galaxy luminosity and have circular velocities significantly lower than the disk rotation speed. This may explain why luminosity and dynamics are uncorrelated in observed samples of binary galaxies and of satellite/spiral systems. For galaxy clusters, our halo models are consistent both with the presence of giant arcs and with the observed structure of the intracluster medium, and they suggest a simple explanation for the disparate estimates of cluster core radii found by previous authors. Our results also highlight two shortcomings of the CDM model. CDM halos are too concentrated to be consistent with the halo parameters inferred for dwarf irregulars, and the predicted abundance of galaxy halos is larger than the observed abundance of galaxies.
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### The cosmological simulation code GADGET-2

(2005)
We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable of following a collisionless fluid with the N-body method, and an ideal gas by means of smoothed particle hydrodynamics (SPH). Our implementation of SPH manifestly conserves energy and entropy in regions free of dissipation, while allowing for fully adaptive smoothing lengths. Gravitational forces are computed with a hierarchical multipole expansion, which can optionally be applied in the form of a TreePM algorithm, where only short-range forces are computed with the `tree'-method while long-range forces are determined with Fourier techniques. Time integration is based on a quasi-symplectic scheme where long-range and short-range forces can be integrated with different timesteps. Individual and adaptive short-range timesteps may also be employed. The domain decomposition used in the parallelisation algorithm is based on a space-filling curve, resulting in high flexibility and tree force errors that do not depend on the way the domains are cut. The code is efficient in terms of memory consumption and required communication bandwidth. It has been used to compute the first cosmological N-body simulation with more than 10^10 dark matter particles, reaching a homogeneous spatial dynamic range of 10^5 per dimension in a 3D box. It has also been used to carry out very large cosmological SPH simulations that account for radiative cooling and star formation, reaching total particle numbers of more than 250 million. We present the algorithms used by the code and discuss their accuracy and performance using a number of test problems. GADGET-2 is publicly released to the research community.
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### Author and article information

###### Journal
Monthly Notices of the Royal Astronomical Society
Oxford University Press (OUP)
0035-8711
1365-2966
August 2017
August 21 2017
May 16 2017
August 2017
August 21 2017
May 16 2017
: 469
: 4
: 4899-4920
10.1093/mnras/stx1053