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      An adoption framework for mobile augmented reality games: The case of Pokémon Go

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      Computers in Human Behavior
      Elsevier BV

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          Journal
          Computers in Human Behavior
          Computers in Human Behavior
          Elsevier BV
          07475632
          November 2017
          November 2017
          : 76
          :
          : 276-286
          Article
          10.1016/j.chb.2017.07.030
          9866d451-383b-4303-baf2-0ed47f96de93
          © 2017
          History

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