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      An On-Site Presentation of Invisible Prehistoric Landscapes

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      Internet Archaeology
      Council for British Archaeology

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          Abstract

          The rapid development of information technology has enabled the creation of entirely new presentation frameworks and this article will attempt to explore the subject of on-site presentation of archaeological sites. The most frequently used environment currently has been in the form of a variety of virtual museums that are accessible on the Internet; in essence these keep their visitors stuck in front of a PC monitor. One option that allows leaving the monitor and stepping directly out-of-doors into a virtual open-air museum is by means of applications for mobile phones. Terms such as 'virtual' or 'augmented reality' no longer represent a million light-years away science-fiction concepts, but rather a new tool for public archaeology and for the preservation of the archaeological heritage. This article presents several projects that have been implemented by the Archaeological Institute in Prague, who, by using mobile applications, built virtual open-air museums directly in the locations of archaeological excavations.

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          Most cited references6

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          Augmenting Phenomenology: Using Augmented Reality to Aid Archaeological Phenomenology in the Landscape

          Stuart Eve (2012)
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            Interpreting Digital Heritage: A Conceptual Model with End-Users' Perspective

            Present virtual heritage projects are mostly focused either on ‘process’ or ‘product’ but rarely consider ‘users’ (end-users' perception of the content) with project contents predominantly developed with an ‘ocular-centric’ tendency. There is no significant interpretation method or principle for interpreting digital heritage like other disciplines such as archaeology. This paper argues that, for better interpretation and experience of a digital heritage site, a comprehensive interpretation method is required, which should address end-users with various background, overcome the linearity in narrative level and subjectiveness in content creation. This paper also argues that instead of predetermined instructional sequences or descriptive interpretation, the interaction setting can be participatory and contributive, where the end-users and environment may engage in ‘dialogic-interaction’. In terms of methodology, ‘Interpretation’ is first conceptualized by assimilating definitions from various heritage scholars and interpretation organizations. Notions of interpretation-practice and level of interaction are identified from reviewing some online digital heritage projects. By identifying weaknesses, this paper finally proposes a conceptual model for developing a comprehensive interpretation method for future digital heritage projects.
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              Fast and detailed digital documentation of archaeological excavations and heritage artifacts

              (2008)
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                Author and article information

                Journal
                Internet Archaeology
                Internet Archaeol.
                Council for British Archaeology
                13635387
                2017
                2017
                :
                : 43
                Affiliations
                [1 ]Institute of Archaeology of CAS, Prague
                Article
                10.11141/ia.43.13
                98e8f169-7b5c-4d92-b575-3d0f40687e5c
                © 2017

                This work is licensed under a Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/

                History

                Pre-history,Early modern history,Archaeology,Anthropology,Ancient history,History
                Pre-history, Early modern history, Archaeology, Anthropology, Ancient history, History

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