The authors investigated the effect of action gaming on the spatial distribution of
attention. The authors used the flanker compatibility effect to separately assess
center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited
an enhancement in attentional resources compared with nongamers, not only in the periphery
but also in central vision. The authors then used a target localization task to unambiguously
establish that gaming enhances the spatial distribution of visual attention over a
wide field of view. Gamers were more accurate than nongamers at all eccentricities
tested, and the advantage held even when a concurrent center task was added, ruling
out a trade-off between central and peripheral attention. By establishing the causal
role of gaming through training studies, the authors demonstrate that action gaming
enhances visuospatial attention throughout the visual field.
(c) 2006 APA, all rights reserved.