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      eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling

      1 , 2
      New Media & Society
      SAGE Publications

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          What is eSports and why do people watch it?

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            A comparative profile of the Internet gambler: Demographic characteristics, game-play patterns, and problem gambling status

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              The convergence of gambling and digital media: implications for gambling in young people.

              Adolescents' use of the Internet and other digital media for the purpose of gambling represents a serious concern in modern society. This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences. With reference to current psychological knowledge on the risk factors that promote adolescent gambling, it is suggested that new gambling technologies may: (a) make gambling more accessible and attractive to young people, (b) may promote factually incorrect information about gambling, (c) provide an easy escape from real world problems such as depression and social isolation, (d) create a gambling environment that easily facilitates peer pressures to gamble, (e) ease parental transmission of gambling attitudes and beliefs, and (f) make gambling more ubiquitous and socially acceptable. The unique risks of Internet gambling for young people are critically discussed, as well as the lack of restricted classification for video games and other media that feature interactive, non-monetary forms of gambling.
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                Author and article information

                Journal
                New Media & Society
                New Media & Society
                SAGE Publications
                1461-4448
                1461-7315
                July 16 2018
                January 2019
                July 16 2018
                January 2019
                : 21
                : 1
                : 20-41
                Affiliations
                [1 ]Gamification Group, University of Tampere, Finland
                [2 ]Gamification Group, Tampere University of Technology, Finland; University of Turku, Finland; University of Tampere, Finland
                Article
                10.1177/1461444818786216
                9e375eb2-d873-4399-9033-5baf6efa0a71
                © 2019

                http://journals.sagepub.com/page/policies/text-and-data-mining-license

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