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      MineCraft a Media for Resilience

      Electronic Visualisation and the Arts (EVA 2015) (EVA)

      Electronic Visualisation and the Arts

      7 & 9 July 2015

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          In 2010, Wyman et al. (2010) examined within a mental health framework ‘Resilience’, to promote a culture in young people in schools of building strategies, as a tool to self-manage the escalation of potential conflict points, aimed at mediating conduct in the classroom. This short paper aims to explore the scope for adapting the work by discovering why one might choose to employ digital media vs. traditional methods. This in an effort to extend the scope of the Wyman et al. (2010) methods to be inclusive of digital media, as an additional resource valued by youths to mediate adversity.

          Adversity thus, we can agree builds resilience and without resilience the world of ‘People’ is that much harder a place to navigate, as adversity can often escalate into conflict points when left unmediated. Personalisation as a method, mediated by a media that we value, helps us to deal with adversity in ways meaningful to us, this as micro mechanisms that are there to help us bounce back as against. being overwhelmed by a given adverse situation.

          The issue of adversity is further framed within a broader robust social framework context, that our children are no longer permitted to ‘Fail’, where every child is a winner on the schools sport pitches. This is in contradiction to the world of accountability and employability post school, where our youths are no longer protected from failing and yet have built little to no resilience at dealing with the effects of adversity (e.g., The Guardian 2015): “Exams have left my students incapable of thinking”; is thinking for yourself not a key component to making an informed choice and thus a tool that empowers the individual to build a resilience to adversity?

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          Most cited references 4

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          Intervention to Strengthen Emotional Self-Regulation in Children with Emerging Mental Health Problems: Proximal Impact on School Behavior

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            The Power of Feelings: Personal Meaning in Psychoanalysis, Gender, and Culture

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              [1939] The Civilizing Process: Sociogenetic and Psycho genetic Investigations

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                Author and article information

                July 2015
                July 2015
                : 128-129
                EPIK (Encouraging programming in kids)

                Mozilla foundation and ionCube Ltd

                Canterbury, Kent, UK
                © Dorine Flies. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2015, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit

                Electronic Visualisation and the Arts (EVA 2015)
                London, UK
                7 & 9 July 2015
                Electronic Workshops in Computing (eWiC)
                Electronic Visualisation and the Arts
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page):
                Electronic Workshops in Computing


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