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      Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment

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          Abstract

          This paper presents a gamified motor imagery brain-computer interface (MI-BCI) training in immersive virtual reality. The aim of the proposed training method is to increase engagement, attention, and motivation in co-adaptive event-driven MI-BCI training. This was achieved using gamification, progressive increase of the training pace, and virtual reality design reinforcing body ownership transfer (embodiment) into the avatar. From the 20 healthy participants performing 6 runs of 2-class MI-BCI training (left/right hand), 19 were trained for a basic level of MI-BCI operation, with average peak accuracy in the session = 75.84%. This confirms the proposed training method succeeded in improvement of the MI-BCI skills; moreover, participants were leaving the session in high positive affect. Although the performance was not directly correlated to the degree of embodiment, subjective magnitude of the body ownership transfer illusion correlated with the ability to modulate the sensorimotor rhythm.

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          Most cited references65

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          Das Reafferenzprinzip: Wechselwirkungen zwischen Zentralnervensystem und Peripherie

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            Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

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              Touching a rubber hand: feeling of body ownership is associated with activity in multisensory brain areas.

              In the "rubber-hand illusion," the sight of brushing of a rubber hand at the same time as brushing of the person's own hidden hand is sufficient to produce a feeling of ownership of the fake hand. We shown previously that this illusion is associated with activity in the multisensory areas, most notably the ventral premotor cortex (Ehrsson et al., 2004). However, it remains to be demonstrated that this illusion does not simply reflect the dominant role of vision and that the premotor activity does not reflect a visual representation of an object near the hand. To address these issues, we introduce a somatic rubber-hand illusion. The experimenter moved the blindfolded participant's left index finger so that it touched the fake hand, and simultaneously, he touched the participant's real right hand, synchronizing the touches as perfectly as possible. After approximately 9.7 s, this stimulation elicited an illusion that one was touching one's own hand. We scanned brain activity during this illusion and two control conditions, using functional magnetic resonance imaging. Activity in the ventral premotor cortices, intraparietal cortices, and the cerebellum was associated with the illusion of touching one's own hand. Furthermore, the rated strength of the illusion correlated with the degree of premotor and cerebellar activity. This finding suggests that the activity in these areas reflects the detection of congruent multisensory signals from one's own body, rather than of visual representations. We propose that this could be the mechanism for the feeling of body ownership.
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                Author and article information

                Contributors
                Journal
                Front Hum Neurosci
                Front Hum Neurosci
                Front. Hum. Neurosci.
                Frontiers in Human Neuroscience
                Frontiers Media S.A.
                1662-5161
                26 September 2019
                2019
                : 13
                : 329
                Affiliations
                Faculty of Informatics, Masaryk University , Brno, Czechia
                Author notes

                Edited by: Felix Putze, University of Bremen, Germany

                Reviewed by: Emmanuele Tidoni, University of Hull, United Kingdom; Ephrem Takele Zewdie, University of Calgary, Canada

                *Correspondence: Filip Škola xskola@ 123456mail.muni.cz

                This article was submitted to Brain-Computer Interfaces, a section of the journal Frontiers in Human Neuroscience

                Article
                10.3389/fnhum.2019.00329
                6775193
                31616269
                a004bfe0-6cbc-478a-94d9-aa8f4b3d7f05
                Copyright © 2019 Škola, Tinková and Liarokapis.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 15 March 2019
                : 06 September 2019
                Page count
                Figures: 6, Tables: 2, Equations: 1, References: 79, Pages: 16, Words: 13687
                Funding
                Funded by: Horizon 2020 10.13039/501100007601
                Award ID: 727153
                Categories
                Human Neuroscience
                Original Research

                Neurosciences
                brain-computer interface,motor imagery,embodiment,body ownership transfer,gamification

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