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      The quality of visual information about the lower extremities influences visuomotor coordination during virtual obstacle negotiation

      1 , 1 , 2 , 1 , 3
      Journal of Neurophysiology
      American Physiological Society

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          Abstract

          Successful negotiation of obstacles during walking relies on the integration of visual information about the environment with ongoing locomotor commands. When information about the body and the environment is removed through occlusion of the lower visual field, individuals increase downward head pitch angle, reduce foot placement precision, and increase safety margins during crossing. However, whether these effects are mediated by loss of visual information about the lower extremities, the obstacle, or both remains to be seen. Here we used a fully immersive, virtual obstacle negotiation task to investigate how visual information about the lower extremities is integrated with information about the environment to facilitate skillful obstacle negotiation. Participants stepped over virtual obstacles while walking on a treadmill with one of three types of visual feedback about the lower extremities: no feedback, end-point feedback, and a link-segment model. We found that absence of visual information about the lower extremities led to an increase in the variability of leading foot placement after crossing. The presence of a visual representation of the lower extremities promoted greater downward head pitch angle during the approach to and subsequent crossing of an obstacle. In addition, having greater downward head pitch was associated with closer placement of the trailing foot to the obstacle, further placement of the leading foot after the obstacle, and higher trailing foot clearance. These results demonstrate that the fidelity of visual information about the lower extremities influences both feedforward and feedback aspects of visuomotor coordination during obstacle negotiation.

          NEW & NOTEWORTHY Here we demonstrate that visual information about the lower extremities is utilized for precise foot placement and control of safety margins during obstacle negotiation. We also found that when a visual representation of the lower extremities is present, this information is used in the online control of foot trajectory. Together, our results highlight how visual information about the body and the environment is integrated with motor commands for planning and online control of obstacle negotiation.

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          Most cited references32

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          Where and when do we look as we approach and step over an obstacle in the travel path?

          Spatio-temporal gaze behaviour patterns were analysed as normal participants wearing a mobile eye tracker approached and stepped over obstacles of varying height in the travel path. We examined the frequency and duration of three types of gaze fixation with respect to the participants' stepping patterns: obstacle fixation (ObsFix); travel fixation (TravFix) (when the gaze is stable and travelling at the speed of whole body) and fixation in the 4-6m region (Fix4-6). During the approach phase to the obstacle, participants fixated on the obstacle for approximately 20% of the travel time. Only Fix4-6 duration was modulated as a function of obstacle height by regulating the frequency and reflected the increased time needed for detection of the small low contrast obstacle in the travel path. Frequency of ObsFix increased significantly as a function of obstacle height and reflected visuo-motor transformation needed for limb elevation control. Participants did not fixate on the obstacle as they were stepping over, but did the planning in the steps before. TravFix duration and frequency was constant while Fix4-6 duration was higher in the step before and step over the obstacle reflecting visual search of the landing area for the lead limb following obstacle avoidance. These results clearly show that obstacle information provided by vision is used in a feed-forward rather than on-line control mode to regulate locomotion. Information about self-motion acquired from optic flow during TravFix can be used to control velocity of locomotion.
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            Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?

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              Visual information from the lower visual field is important for walking across multi-surface terrain.

              Visual information concerning characteristics of the environment is critical for safe navigation. The purpose of this study was to determine the importance of vision from the lower visual field for negotiating multi-surface terrain. Ten healthy young adults and ten healthy older adults walked across a walkway where the middle portion consisted of solid, rock, slippery, compliant, tilt, and irregular surfaces (i.e. multi-surface terrain). Participants performed the walking trials with and without special glasses that blocked the lower visual field. Head pitch angle along with step parameters were measured. Young and older adults demonstrated increased mean and maximum head pitch angle downward when the lower visual field was blocked suggesting the importance of vision from this area when stepping on multi-surface terrain. In addition, young and older adults altered their gait pattern by reducing gait speed and step length when the lower visual field was blocked. These results suggest that information from the lower visual field is normally used when walking across multi-surface terrain. The results have implications for those individuals who wear multi-focal glasses and who use them while walking in complex environments, which may challenge balance.
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                Author and article information

                Journal
                Journal of Neurophysiology
                Journal of Neurophysiology
                American Physiological Society
                0022-3077
                1522-1598
                August 01 2018
                August 01 2018
                : 120
                : 2
                : 839-847
                Affiliations
                [1 ]Division of Biokinesiology and Physical Therapy, University of Southern California, Los Angeles, California
                [2 ]Department of Aerospace and Mechanical Engineering, University of Southern California, Los Angeles, California
                [3 ]Neuroscience Graduate Program, University of Southern California, Los Angeles, California
                Article
                10.1152/jn.00931.2017
                6139439
                29742030
                a0ab3cd5-da12-44df-82cf-8dc803ddc505
                © 2018
                History

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