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      Mood as Representation of Momentum

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          Abstract

          Experiences affect mood, which in turn affects subsequent experiences. Recent studies suggest two specific principles. First, mood depends on how recent reward outcomes differ from expectations. Second, mood biases the way we perceive outcomes (e.g., rewards), and this bias affects learning about those outcomes. We propose that this two-way interaction serves to mitigate inefficiencies in the application of reinforcement learning to real-world problems. Specifically, we propose that mood represents the overall momentum of recent outcomes, and its biasing influence on the perception of outcomes ‘corrects’ learning to account for environmental dependencies. We describe potential dysfunctions of this adaptive mechanism that might contribute to the symptoms of mood disorders.

          Trends

          With increasing use of computational models to understand human behavior, scientists have begun to model the dynamics of subjective states such as mood.

          Recent data suggest that mood reflects the cumulative impact of differences between reward outcomes and expectations.

          Behavioral and neural findings suggest that mood biases the perception of reward outcomes such that outcomes are perceived as better when one is in a good mood relative to when one is in a bad mood.

          These two lines of research establish a bidirectional interaction between mood and reinforcement learning, which may play an important adaptive role in healthy behavior, and whose dysfunction might contribute to psychiatric disorders.

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          Most cited references61

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          A survey method for characterizing daily life experience: the day reconstruction method.

          The Day Reconstruction Method (DRM) assesses how people spend their time and how they experience the various activities and settings of their lives, combining features of time-budget measurement and experience sampling. Participants systematically reconstruct their activities and experiences of the preceding day with procedures designed to reduce recall biases. The DRM's utility is shown by documenting close correspondences between the DRM reports of 909 employed women and established results from experience sampling. An analysis of the hedonic treadmill shows the DRM's potential for well-being research.
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            Lottery winners and accident victims: is happiness relative?

            Adaptation level theory suggests that both contrast and habituation will operate to prevent the winning of a fortune from elevating happiness as much as might be expected. Contrast with the peak experience of winning should lessen the impact of ordinary pleasures, while habituation should eventually reduce the value of new pleasures made possible by winning. Study 1 compared a sample of 22 major lottery winners with 22 controls and also with a group of 29 paralyzed accident victims who had been interviewed previously. As predicted, lottery winners were not happier than controls and took significantly less pleasure from a series of mundane events. Study 2 indicated that these effects were not due to preexisting differences between people who buy or do not buy lottery tickets or between interviews that made or did not make the lottery salient. Paraplegics also demonstrated a contrast effect, not by enhancing minor pleasures but by idealizing their past, which did not help their present happiness.
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              WHEN MORE PAIN IS PREFERRED TO LESS:. Adding a Better End

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                Author and article information

                Contributors
                Journal
                Trends Cogn Sci
                Trends Cogn. Sci. (Regul. Ed.)
                Trends in Cognitive Sciences
                Elsevier Science
                1364-6613
                1879-307X
                1 January 2016
                January 2016
                : 20
                : 1
                : 15-24
                Affiliations
                [1 ]Wellcome Trust Centre for Neuroimaging, University College London, London WC1N 3BG, UK
                [2 ]Max Planck University College London Centre for Computational Psychiatry and Ageing Research, London WC1B 5EH, UK
                [3 ]Princeton Neuroscience Institute and Psychology Department, Princeton University, Princeton, NJ 08544, USA
                Author notes
                [* ]Correspondence:. e.eldar@ 123456ucl.ac.uk
                [‡]

                These authors contributed equally to this article.

                Article
                S1364-6613(15)00174-6
                10.1016/j.tics.2015.07.010
                4703769
                26545853
                a18e08fc-d075-4451-8ac0-3824227de308
                © 2015 The Authors

                This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).

                History
                Categories
                Opinion
                Special Focus on Emotion

                Neurosciences
                mood,reinforcement learning,decision making
                Neurosciences
                mood, reinforcement learning, decision making

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