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      Optimal Skipping Rates: Training Agents with Fine-Grained Control Using Deep Reinforcement Learning

      1 , 1 , 1 , 2
      Journal of Robotics
      Hindawi Limited

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          Abstract

          These days game AI is one of the focused and active research areas in artificial intelligence because computer games are the best test-beds for testing theoretical ideas in AI before practically applying them in real life world. Similarly, ViZDoom is a game artificial intelligence research platform based on Doom used for visual deep reinforcement learning in 3D game environments such as first-person shooters (FPS). While training, the speed of the learning agent greatly depends on the number of frames the agent is permitted to skip. In this paper, how the frame skipping rate influences the agent’s learning and final performance is proposed, particularly using deep Q-learning, experience replay memory, and the ViZDoom Game AI research platform. The agent is trained and tested on Doom’s basic scenario(s) where the results are compared and found to be 10% better compared to the existing state-of-the-art research work on Doom-based agents. The experiments show that the profitable and optimal frame skipping rate falls in the range of 3 to 11 that provides the best balance between the learning speed and the final performance of the agent which exhibits human-like behavior and outperforms an average human player and inbuilt game agents.

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          Classification of human emotions from electroencephalogram (EEG) signal using deep neural network

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            Adaptive ε-Greedy Exploration in Reinforcement Learning Based on Value Differences

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              Purposive behavior acquisition for a real robot by vision-based reinforcement learning

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                Author and article information

                Journal
                Journal of Robotics
                Journal of Robotics
                Hindawi Limited
                1687-9600
                1687-9619
                March 03 2019
                March 03 2019
                : 2019
                : 1-10
                Affiliations
                [1 ]School of Computer Science and Technology, Harbin Institute of Technology, NO. 92, Xidazhi Street, Harbin, Heilongjiang 150001, China
                [2 ]Institute of Computing and Information Technology, Gomal University, D. I. Khan, KP, Pakistan
                Article
                10.1155/2019/2970408
                a1d99c56-edd6-4a92-92b1-9b5439a7bf47
                © 2019

                http://creativecommons.org/licenses/by/4.0/

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